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Hero Wars Mobile - Aurora Dante Arachne - Meta Team Building ADA

Strategies, Skills & Synergy Guide for building A team in Hero Wars Mobile
Main Takeaways
We will review the ADA team for Aurora, Dante, and Arachne. The goal of this team is defined, which skills are essential, and how the synergy between these heroes works. A sample fight will be analyzed, and the mechanic and damage circles will be shown. Pros and cons of this lineup will be given, and some ideas with which heroes you could fill this core building depending on the situation we'll face in the future. In the end, different lineups that beat teams on the highest level will be shown.
The approach of this lineup is relatively straightforward. It's pure total control. This means that our goal is to knock back the enemy team in the corner as fast as possible and then use ideally multi-target or aoe stunsdamage skills, debuffs, etc. What is meant by that is prepared in a short sample fight.
The fight started around 5 to seven seconds ago, and Dante is on fire guys. As you have seen, Aurora has a good start and dodges the first attack after three seconds. With this, Dante's blue skill retribution will be activated, and the next enemy will be knocked back with Dante's next basic attack, throwing a spectral spear at him. This sphere also activates his violet skill shackles of weakness, a debuff that decreases Astaroth's main set for seven seconds. You see this over his head with the orange cross spears while this Dante's green scale fourth side will also be activated, which gives our whole team additional dodge. You see this on the yellow, orange cloud all around our heroes. This is very important because it gives us a high chance that any of our heroes will dodge any attack again and guarantee that Dante's blue and violet skill will be activated repeatedly so that the enemy will be pinned in the corner. The debuff is up for most of the time.
Aurora is an offensive tank because she offers four damage skills, which are mostly aoe or multi-target base and offers also one additional single target stun. What is nice to have if her shield explodes in the right situation, she could support the damage output for the whole team really hard based on her mechanic and her artifact weapon, what is dodge. She guarantees that dante's blue skill is mostly activated so that the enemy will be grooved and not backed in the corner. Plus, she gives also the whole team more survivability.
Dante's role is to support and deal additional damage in the right situation. He supports our team by grouping, knocking back the enemy in the corner, and debuffing them. His strengths are routine in survivability with his dodge artifact weapon, which also boosts his blue skill retribution we explained earlier.
Arachne is also considered a great control hero, and additional damage is added to the team. Two strong AOE stuns are available for 5 seconds, which could stun the whole team in the corner, making it incredibly long. Additionally, a powerful execute command is at the team's disposal, which, combined with buffs or magic penetration artifacts, could be deadly and could one-hit heroes like Keira. The artifact offers armor, which is excellent if faced with physically based teams and strengthens the team.
The synergy by dodge, knockbacks, and stun is essential for this lineup, so the heroes depend on each other. If Arachne is lost, there are no stuns; if Dante is lost, there is no grouping, etc. The heroes have a lack of penetration. Aurora and Arachne are heroes with some of the lowest magic penetration stats in the game, and Dante offers no armor penetration. Adding heroes that provide these studs with their artifacts or buffs could be an excellent option to solve these issues.
As previously stated, the lineup shares tasks, so sharing the damage output is not a disadvantage. It's essential to have a feeling and understanding of the mechanic of these heroes with each other.
Now we come to the interesting part and question of which heroes to add to the three core heroes. The answer is nearly everyone, depending on the situation. In general, heroes with AOE or multi-target skills, control effects, penetration by artifacts or buffs, adding damage dealers, adding healers, and adding other meta combos or synergies like Jung and Faceless, Cleaver and Peppy, and Sebastian and Jet are good options. There is a toolkit for endless creativity.
Here are some examples. Faceless provides magic penetration with his artifact weapon, has a strong skill with his powers throw that could stun the whole team, and can add damage.
Interesting skills can be copied with Jorgen's ultimate, which frees the enemy game for nine seconds and gives additional control over them. A damage dealer like Orion has an artifact weapon that provides magic penetrations throughout the fight and fires multiple deadly missiles in a row.