Fafnir & Artemis & Tristan - Guide for Hero Wars Mobile
Discover the advantages and disadvantages in the game, learn which heroes to master first, and optimize their fighting points with helpful tips and tricks from a seasoned player.
Main Takeaways
When Fafnir's skill is compared with Artemis's ultimate, it becomes clearer. A double buff would already triple her damage, and especially her multiplier with 15% is really low. Thus, Fafnir should be upgraded first.
It is recommended to start with upgrading his health as it has a positive effect on Artemis's violet skill. Also, having a completely squishy Fafnir is not good. Therefore, the second priority should go into his main stat. He gains some life, physical attack points, and it decreases the chances of getting a critical hit. Then, focus on his physical attack to get the maximum out of his buffs. The armor and magic defense can be skipped at first.
Now to his artifacts, his own physical attack buff has the highest priority. With his ultimate, there is a chance to get the double sword buff, and each physical artifact buff counts for each sword buff and increases the additional damage by 13 thousand. Here, we can see this crazy power with 4 artifact buffs. His artifact should be at least at 4 stars, better 5 stars. The second priority has his ring, which provides physical attack too and increases his life. For a quick leveling, it's okay to skip the ring and the book.
Next is Tristan. His rapid armor penetration buffs are needed to go through all the armor, and even a low Artemis can bring Fafnir's awesome buffs. With Tristan's help to the heart of your enemies, be sure to have his violet skill always at maximum because it is level dependent. He gains all the energy of every ally in front of him on top of basic attacks, lost life, skills, and even the killing blow energy. That's why he provides his armor penetration buff so early, and this helps to increase the amount of Fafnir's violet skill stuns and to cancel other armor buffs. His blue skill should also be on max level to burn the energy of one enemy. It's a very nice ability, especially for Satoris. Upgrading his life and main stat is recommended, like we did with Fafnir. The only difference is that his third priority should be his own penetration to have more stuns for Artemis, and this glyph helps to penetrate many heroes.
At this point, Artemis should be worked on first. The next priority would be the armor glyph to get better protection against Yasmine. The last priority has her own physical attack. Now to the artifacts, just go for her weapon. For a quick development, it needs to be at 5 stars, and the rest can be skipped. The next priority would be her book. Her own penetration is needed for more stuns and a better "blue skill stun" move. Peppy should be watched closely as she will get Tristan's clouds, and because of his own penetration, Fafnir's violet triggers and stuns her. The stun triggers Artemis's smart arrow and hits Peppy hard. The more often her skill is triggered, the faster she will get her energy.
Finally, for Artemis, upgrading her penetration is important first. After that, upgrade her crit stat as it's a big deal if her buffed attacks are doubled again. With this glyph, about % of her total crit chance can be obtained. At this point, agility and physical attack can be played around with. It has been experienced that a lower life Artemis is harder to beat than a max one. She uses her ultimate often earlier, causing unpredictable problems. We cannot go back, so wait as long as possible with the upgrade.
Overall, in Hero Wars, focusing on upgrading the right heroes and their skills is crucial to succeed in battles.
The same priority should be given to the following aspects. Depending on Tristan's performance, four stars for the book can be achieved and then push her weapon as high as possible. The one ultimate magic is what we want and for this, a lot of physical attack boost for Fafnir's buff is needed while Artemis is using her ultimate. Her ring should have the lowest priority in my opinion. It is, of course, good for high pressure with her smart arrow and her basic attacks, but the lost life also helps your enemies to get faster energy. This strategy is focused on getting the best results with Artemis' ultimate.
Now, the skins need to be discussed. The amount is neither high nor low and the best part is that there are not many must-have skins. Only Artemis' critical hit skin is very important as we gain about 50% of her total crit chance, making it our priority number one. The next one is her magic defense. It is quite good to protect your Artemis better against Phobos and especially Helios. Helios has, for example, no own penetration, and in this example, we see how little his damage can be, thousands if we compare it with an Artemis without magic defense skin. Our survivability is much higher than.
The last important skin is Artemis' health. If we skip this skin and the glyph, she would have only about a thousand life at the end, and that's too low. Hence, we need to invest carefully here. After that or if you have the stones, Fafnir's default skin should be leveled up. We get additional physical attack for the buffs, and that's why it has the highest priority for the red stones. Then we can focus on Artemis' stand-alone power. The cheaper default skin should be preferred at first and then her physical attack.
The last priority is Tristan's skins. They are not great and necessary, only his default skin is nice as we increase his life and Artemis' violet skill. After that, I would prefer the physical attack over the magic defense. His damage will be really good if he gets Fafnir's buff, and he also has a little area attack, so it's not bad. Lastly, the web version received a new skin, but we don't know if we will get it too. I hope it's not armor as Yasmine waits for this and will attack your Artemis.
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