Hero Classes - Hero Wars Alliance
Hero Classes and their maximum stats for all heroes in Hero Wars Allience.
Hero Wars made a pivot in the game by introducing strict hero classes instead of having multiple roles per hero. Now each hero has only one class which allows you to level up unique runes and specific class-only abilities.
There are seven classes in the game and even if they share the same description, their stats may vary based on the hero's stats.
Aidan
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 104280 (30% Magic attack + 69300)). Each healer can apply the effect on an ally no more than once every 10 seconds.
Alvanor
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 2948.5 (1% Phys.atk. + 2250) or 3635.19 (1% Magic attack + 2250) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.
Amira
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 2943.57 (1% Phys.atk. + 2250) or 3628.79 (1% Mag.atk. + 2250) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.
Andvari
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 7323.77 (1% Magic attack + 7200) or 7698.19 (1% Physical attack + 7200) depending on which stat is higher for the control hero.
Arachne
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 8372.41 (1% Magic attack + 7200) or 7513.24 (1% Physical attack + 7200) depending on which stat is higher for the control hero.
Artemis
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 57450 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.
Astaroth
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 34001.65 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.
Astrid and Lucas
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 57143 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.
Aurora
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 32879.49 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.
Cascade
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 58620.4 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.
Celeste
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 2944.81 (1% Phys.atk. + 2250) or 3630.48 (1% Mag.atk. + 2250) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.
Chabba
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 35666.81 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.
Cleaver
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 33560.26 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.
Cornelius
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.
Corvus
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 33025.77 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.
Dante
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 56390.4 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.
Daredevil
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 56155.9 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.
Dark Star
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 57431.1 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.
Dorian
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 98271.3 (30% Magic attack + 69300)). Each healer can apply the effect on an ally no more than once every 10 seconds.
Elmir
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect on themselves that increases Physical Attack by 13.1 seconds for 23929 (8% Physical attack + 18225). A character cannot have more than 6 effects at the same time.
Faceless
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 8233.27 (1% Magic attack + 7200) or 7546.65 (1% Physical attack + 7200) depending on which stat is higher for the control hero.
Fafnir
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 3463.12 (1% Phys.atk. + 2250) or 2822.6 (1% Mag.atk. + 2250) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.
Fox
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 57523.1 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.
Galahad
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect on themselves that increases Physical Attack by 13.1 seconds for 22663.88 (8% Physical attack + 18225). A character cannot have more than 6 effects at the same time.
Ginger
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 57005.1 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.
Heidi
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.
Helios
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 2949.91 (1% Phys.atk. + 2250) or 3793.91 (1% Mag.atk. + 2250) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.
Iris
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.
Isaac
Mage
450/450
If the target has less than 74 % health, any subsequent attack will deal 57641.2 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.
Ishmael
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect on themselves that increases Physical Attack by 13.1 seconds for 25867.96 (8% Physical attack + 18225). A character cannot have more than 6 effects at the same time.
Jet
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 2951.39 (1% Phys.atk. + 2475) or 3861.78 (1% Mag.atk. + 2475) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.
Jhu
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 54347.4 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.
Jorgen
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 7922.39 (1% Mag.atk. + 7200) or 7415.86 (1% Phys.atk. + 7200) depending on which stat is higher for the control hero.
Judge
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 8456.96 (1% Magic attack + 7200) or 7444.94 (1% Physical attack + 7200) depending on which stat is higher for the control hero.
Julius
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 31990.9 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.
Kai
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.
K'arkh
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect on themselves that increases Physical Attack by 13.1 seconds for 24696.68 (8% Physical attack + 18225). A character cannot have more than 6 effects at the same time.
Kayla
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect to themselves that increases Physical Attack by 25866.68 (8% Phys.atk. + 18225) for 13.1 seconds. A character cannot have more than 6 effects at the same time.
Keira
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 59223.2 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.
Krista
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 2956.03 (1% Phys.atk. + 2250) or 3886.36 (1% Mag.atk. + 2250) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.
Lara Croft
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 56512.9 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.
Lars
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.
Lian
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 8365.41 (1% Magic attack + 7200) or 7444.11 (1% Physical attack + 7200) depending on which stat is higher for the control hero.
Lilith
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.
Luther
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 33448.01 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.
Markus
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 97356.3 (30% Magic attack + 69300)).Each healer can apply the effect on an ally no more than once every 10 seconds.
Martha
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 105657.6 (30% Magic attack + 69300)). Each healer can apply the effect on an ally no more than once every 10 seconds.
Maya
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 107835.9 (30% Magic attack + 69300)). Each healer can apply the effect on an ally no more than once every 10 seconds.
Mojo
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.
Morrigan
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 101682.9 (30% Magic attack + 69300)). Each healer can apply the effect on an ally no more than once every 10 seconds.
Mushy and Shroom
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 27836.91 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.
Nebula
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 3621.88 (1% Phys.atk. + 2250) or 2826.35 (1% Mag.atk. + 2250) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.
Octavia
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 3554.17 (1% Phys.atk. + 2250) or 2829.95 (1% Mag.atk. + 2250) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.
Orion
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.
Oya
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect to themselves that increases Physical Attack by 22632.36 (8% Phys.atk. + 18225) for 13.1 seconds. A character cannot have more than 6 effects at the same time.
Peppy
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 8334.38 (1% Mag.atk. + 7200) or 7445.99 (1% Phys.atk. + 7200) depending on which stat is higher for the control hero.
Phobos
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 8358.05 (1% Mag.atk. + 7200) or 7446.21 (1% Phys.atk. + 7200) depending on which stat is higher for the control hero.
Qing Mao
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect to themselves that increases Physical Attack by 23992.84 (8% Phys.atk. + 18225) for 13.1 seconds. A character cannot have more than 6 effects at the same time.
Rufus
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 35441.39 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.
Satori
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.
Sebastian
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 3545.95 (1% Phys.atk. + 2250) or 2830.7 (1% Mag.atk. + 2250) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.
Thea
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 107355.6 (30% Mag.atk. + 69300)).Can be triggered no more than once every 10 seconds for each target.
Tristan
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect to themselves that increases Physical Attack by 23056.84 (8% Phys.atk. + 18225) for 13.1 seconds. A character cannot have more than 6 effects at the same time.
Xe'Sha
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.
Yasmine
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect to themselves that increases Physical Attack by 25772.52 (8% Phys.atk. + 18225) for 13.1 seconds. A character cannot have more than 6 effects at the same time.
Ziri
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 33331.98 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.
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