Hero Classes - Hero Wars Alliance

Hero Classes and their maximum stats for all heroes in Hero Wars Allience.

Hero Wars made a pivot in the game by introducing strict hero classes instead of having multiple roles per hero. Now each hero has only one class which allows you to level up unique runes and specific class-only abilities.

There are seven classes in the game and even if they share the same description, their stats may vary based on the hero's stats.

Aidan

Healer
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 111980.1 (30% Magic attack + 69300)). Each healer can apply the effect on an ally no more than once every 10 seconds.

Alvanor

Support
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 2963.93 (1% Phys.atk. + 2250) or 3687.22 (1% Magic attack + 2250) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.

Amira

Support
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 2959 (1% Phys.atk. + 2250) or 3680.82 (1% Mag.atk. + 2250) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.

Andvari

Control
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 7328.39 (1% Magic attack + 7200) or 7846.41 (1% Physical attack + 7200) depending on which stat is higher for the control hero.

Arachne

Control
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 8416.08 (1% Magic attack + 7200) or 7528.67 (1% Physical attack + 7200) depending on which stat is higher for the control hero.

Artemis

Marksman
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 57930.8 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.

Astaroth

Tank
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 34350.55 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.

Astrid and Lucas

Marksman
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 57423.8 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.

Aurora

Tank
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 33451.47 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.

Cascade

Marksman
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 59101.2 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.

Celeste

Support
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 2960.24 (1% Phys.atk. + 2250) or 3812.15 (1% Mag.atk. + 2700) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.

Chabba

Tank
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 36015.71 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.

Cleaver

Tank
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 33909.16 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.

Cornelius

Mage
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.

Corvus

Tank
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 33374.67 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.

Dante

Marksman
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 56815.4 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.

Daredevil

Marksman
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 57356.7 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.

Dark Star

Marksman
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 57911.9 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.

Dorian

Healer
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 99581.4 (30% Magic attack + 69300)). Each healer can apply the effect on an ally no more than once every 10 seconds.

Elmir

Warrior
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect to themselves that increases Physical Attack by 29899.64 (8% Phys.atk. + 22275) for 14.9 seconds. A character cannot have more than 6 effects at the same time.

Faceless

Control
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 8285.3 (1% Magic attack + 7200) or 7562.08 (1% Physical attack + 7200) depending on which stat is higher for the control hero.

Fafnir

Support
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 3493.76 (1% Phys.atk. + 2700) or 2827.22 (1% Mag.atk. + 2700) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.

Fox

Marksman
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 58003.9 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.

Galahad

Warrior
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect to themselves that increases Physical Attack by 26959 (8% Phys.atk. + 22275) for 14.9 seconds. A character cannot have more than 6 effects at the same time.

Ginger

Marksman
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 57485.9 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.

Heidi

Mage
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.

Helios

Support
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 2965.34 (1% Phys.atk. + 2250) or 3975.58 (1% Mag.atk. + 2250) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.

Iris

Mage
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.

Isaac

Mage
Mage
450/450
If the target has less than 74 % health, any subsequent attack will deal 58122 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.

Ishmael

Warrior
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect to themselves that increases Physical Attack by 30302.6 (8% Phys.atk. + 22275) for 14.9 seconds. A character cannot have more than 6 effects at the same time.

Jet

Support
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 2966.82 (1% Phys.atk. + 2475) or 3905.45 (1% Mag.atk. + 2475) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.

Jhu

Marksman
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 54709.6 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.

Jorgen

Control
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 7949.32 (1% Mag.atk. + 7200) or 7431.63 (1% Phys.atk. + 7200) depending on which stat is higher for the control hero.

Judge

Control
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 32339.8 (1% Magic attack + 7200) or 7460.37 (1% Physical attack + 7200) depending on which stat is higher for the control hero.

Julius

Tank
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 32339.8 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.

Kai

Mage
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.

K'arkh

Warrior
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect on themselves that increases Physical Attack by 14.9 seconds for 29131.32 (8% Physical attack + 20250). A character cannot have more than 6 effects at the same time.

Kayla

Warrior
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect to themselves that increases Physical Attack by 30256.68 (8% Phys.atk. + 20250) for 14.9 seconds. A character cannot have more than 6 effects at the same time.

Keira

Marksman
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 59704 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.

Krista

Support
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 2971.46 (1% Phys.atk. + 2250) or 3930.03 (1% Mag.atk. + 2250) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.

Lara Croft

Marksman
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 56993.7 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.

Lars

Mage
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.

Lian

Control
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 8409.08 (1% Magic attack + 7200) or 7459.54 (1% Physical attack + 7200) depending on which stat is higher for the control hero.

Lilith

Mage
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.

Luther

Tank
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 33796.91 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.

Markus

Healer
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 102806.4 (30% Magic attack + 69300)).Each healer can apply the effect on an ally no more than once every 10 seconds.

Martha

Healer
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 106967.7 (30% Magic attack + 69300)). Each healer can apply the effect on an ally no more than once every 10 seconds.

Maya

Healer
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 109274.4 (30% Magic attack + 69300)). Each healer can apply the effect on an ally no more than once every 10 seconds.

Mojo

Mage
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.

Morrigan

Healer
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 107133 (30% Magic attack + 69300)). Each healer can apply the effect on an ally no more than once every 10 seconds.

Mushy and Shroom

Tank
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 28185.69 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.

Nebula

Support
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 3664.38 (1% Phys.atk. + 2250) or 2830.97 (1% Mag.atk. + 2250) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.

Octavia

Support
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 3668.67 (1% Phys.atk. + 2250) or 2834.57 (1% Mag.atk. + 2250) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.

Orion

Mage
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.

Oya

Warrior
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect to themselves that increases Physical Attack by 26972.12 (8% Phys.atk. + 20250) for 14.9 seconds. A character cannot have more than 6 effects at the same time.

Peppy

Control
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 8378.05 (1% Mag.atk. + 7200) or 7461.42 (1% Phys.atk. + 7200) depending on which stat is higher for the control hero.

Phobos

Control
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 8401.72 (1% Mag.atk. + 7200) or 7461.64 (1% Phys.atk. + 7200) depending on which stat is higher for the control hero.

Qing Mao

Warrior
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect to themselves that increases Physical Attack by 29003.48 (8% Phys.atk. + 20250) for 14.9 seconds. A character cannot have more than 6 effects at the same time.

Rufus

Tank
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 35790.29 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.

Satori

Mage
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.

Sebastian

Support
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 3594.03 (1% Phys.atk. + 2250) or 2835.32 (1% Mag.atk. + 2250) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.

Thea

Healer
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 108665.7 (30% Mag.atk. + 69300)).Can be triggered no more than once every 10 seconds for each target.

Tristan

Warrior
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect to themselves that increases Physical Attack by 28292.6 (8% Phys.atk. + 20250) for 14.9 seconds. A character cannot have more than 6 effects at the same time.

Xe'Sha

Mage
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.

Yasmine

Warrior
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect to themselves that increases Physical Attack by 30207.16 (8% Phys.atk. + 20250) for 14.9 seconds. A character cannot have more than 6 effects at the same time.

Ziri

Tank
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 33680.88 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.