Hero Classes - Hero Wars Alliance
Hero Classes and their maximum stats for all heroes in Hero Wars Allience.
Hero Wars made a pivot in the game by introducing strict hero classes instead of having multiple roles per hero. Now each hero has only one class which allows you to level up unique runes and specific class-only abilities.
There are seven classes in the game and even if they share the same description, their stats may vary based on the hero's stats.
Aidan
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 94755.6 (30% Magic attack + 69300)). Each healer can apply the effect on an ally no more than once every 10 seconds.
Alvanor
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 2445.75 (1% Phys.atk. + 2250) or 3125.71 (1% Magic attack + 2250) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.
Amira
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies that reduces armor and magic defense by 2420.82 (1% Physical attack + 2250) for 4.0 seconds. A character cannot have more than 5 effects at the same time.
Andvari
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 7264.29 (1% Magic attack + 7200) or 7626.48 (1% Physical attack + 7200) depending on which stat is higher for the control hero.
Arachne
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 8312.93 (1% Magic attack + 7200) or 7460.49 (1% Physical attack + 7200) depending on which stat is higher for the control hero.
Artemis
Marksman
495/495
If the target has less than 69.5 % health, any subsequent attack will deal 50955 (10% Physical attack + 44550) more damage. Can be triggered no more than once every 4 seconds for each target.
Astaroth
Tank
450/450
Every 10 seconds applies an effect to the ally with the lowest health, increasing armor and magic defense by 33238.35 (1% Health + 22500) for 5.0 seconds. 33238.35 (1% Health + 22500) depends on the tank's Health. (Can be applied to self)
Astrid and Lucas
Marksman
495/495
If the target has less than 69.5 % health, any subsequent attack will deal 52368 (10% Physical attack + 44550) more damage. Can be triggered no more than once every 4 seconds for each target.
Aurora
Tank
450/450
Every 10 seconds applies an effect to the ally with the lowest health, increasing armor and magic defense by 32416.19 (1% Health + 22500) for 5.0 seconds. 32416.19 (1% Health + 22500) depends on the tank's Health. (Can be applied to self)
Cascade
Marksman
495/495
If the target has less than 69.5 % health, any subsequent attack will deal 52626.4 (10% Physical attack + 44550) more damage. Can be triggered no more than once every 4 seconds for each target.
Celeste
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies that reduces armor and magic defense by 2442.06 (1% Physical attack + 2250) for 4.0 seconds. A character cannot have more than 5 effects at the same time.
Chabba
Tank
450/450
Every 10 seconds applies an effect to the ally with the lowest health, increasing armor and magic defense by 33070.61 (1% Health + 22500) for 5.0 seconds. 33070.61 (1% Health + 22500) depends on the tank's Health. (Can be applied to self)
Cleaver
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 33096.96 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.
Cornelius
Mage
450/450
The mage starts the battle with 320 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 90 energy.
Corvus
Tank
450/450
Every 10 seconds applies an effect to the ally with the lowest health, increasing armor and magic defense by 32562.47 (1% Health + 22500) for 5.0 seconds. 31762.47 (1% Health + 22500) depends on the tank's Health. (Can be applied to self)
Dante
Marksman
495/495
If the target has less than 69.5 (Depends on physical attack) % health, any subsequent attack will deal 51615.4 (Depends on physical attack) more damage. Can be triggered no more than once every 4 seconds for each target.
Daredevil
Marksman
495/495
If the target has less than 69.5 % health, any subsequent attack will deal 50980.9 (10% Physical attack + 44550) more damage. Can be triggered no more than once every 4 seconds for each target.
Dark Star
Marksman
495/495
If the target has less than 69.5 % health, any subsequent attack will deal 50936.1 (10% Physical attack + 44550) more damage. Can be triggered no more than once every 4 seconds for each target.
Dorian
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 96486.9 (30% Magic attack + 69300)). Each healer can apply the effect on an ally no more than once every 10 seconds.
Elmir
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect on themselves that increases Physical Attack by 13.1 seconds for 25045 (8% Physical attack + 18225). A character cannot have more than 6 effects at the same time.
Faceless
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 8035.79 (1% Magic attack + 7200) or 7493.9 (1% Physical attack + 7200) depending on which stat is higher for the control hero.
Fafnir
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies that reduces armor and magic defense by 2738.46 (1% Physical attack + 2250) for 4.0 seconds. A character cannot have more than 5 effects at the same time.
Fox
Marksman
495/495
If the target has less than 69.5 % health, any subsequent attack will deal 52948.1 (10% Physical attack + 44550) more damage. Can be triggered no more than once every 4 seconds for each target.
Galahad
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect on themselves that increases Physical Attack by 13.1 seconds for 22250.2 (8% Physical attack + 18225). A character cannot have more than 6 effects at the same time.
Ginger
Marksman
495/495
If the target has less than 69.5 % health, any subsequent attack will deal 51830.1 (10% Physical attack + 44550) more damage. Can be triggered no more than once every 4 seconds for each target.
Heidi
Mage
450/450
The mage starts the battle with 320 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 90 energy.
Helios
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies that reduces armor and magic defense by 2427.16 (1% Physical attack + 2250) for 4.0 seconds. A character cannot have more than 5 effects at the same time.
Iris
Mage
450/450
The mage starts the battle with 320 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 90 energy.
Isaac
Mage
450/450
If the target has less than 69.5 % health, any subsequent attack will deal 51146.2 (10% Physical attack + 44550) more damage. Can be triggered no more than once every 4 seconds for each target.
Ishmael
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect on themselves that increases Physical Attack by 13.1 seconds for 25447.96 (8% Physical attack + 18225). A character cannot have more than 6 effects at the same time.
Jet
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies that reduces armor and magic defense by 2448.64 (1% Physical attack + 2250) for 4.0 seconds. A character cannot have more than 5 effects at the same time.
Jhu
Marksman
495/495
If the target has less than 69.5 % health, any subsequent attack will deal 49180.3 (10% Physical attack + 44550) more damage. Can be triggered no more than once every 4 seconds for each target.
Jorgen
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 7742.91 (1% Magic attack + 7200) or 7384.15 (1% Physical attack + 7200) depending on which stat is higher for the control hero.
Judge
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 8397.48 (1% Magic attack + 7200) or 7392.19 (1% Physical attack + 7200) depending on which stat is higher for the control hero.
Julius
Tank
450/450
Every 10 seconds applies an effect to the ally with the lowest health, increasing armor and magic defense by 30727.6 (1% Health + 22500) for 5.0 seconds. 30727.6 (1% Health + 22500) depends on the tank's Health. (Can be applied to self)
Kai
Mage
450/450
The mage starts the battle with 320 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 90 energy.
K'arkh
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect on themselves that increases Physical Attack by 13.1 seconds for 24116.68 (8% Physical attack + 18225). A character cannot have more than 6 effects at the same time.
Kayla
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect on themselves that increases Physical Attack by 13.1 seconds for 23910.68 (8% Physical attack + 18225). A character cannot have more than 6 effects at the same time.
Keira
Marksman
495/495
If the target has less than 69.5 % health, any subsequent attack will deal 54648.2 (10% Physical attack + 44550) more damage. Can be triggered no more than once every 4 seconds for each target.
Krista
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies that reduces armor and magic defense by 2453.28 (1% Physical attack + 2250) for 4.0 seconds. A character cannot have more than 5 effects at the same time.
Lars
Mage
450/450
The mage starts the battle with 320 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 90 energy.
Lian
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 8305.93 (1% Magic attack + 7200) or 7391.36 (1% Physical attack + 7200) depending on which stat is higher for the control hero.
Lilith
Mage
450/450
The mage starts the battle with 320 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 90 energy.
Luther
Tank
450/450
Every 10 seconds applies an effect to the ally with the lowest health, increasing armor and magic defense by 30369.71 (1% Health + 22500) for 5.0 seconds. 30369.71 (1% Health + 22500) depends on the tank's Health. (Can be applied to self)
Markus
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 95571.9 (30% Magic attack + 69300)).Each healer can apply the effect on an ally no more than once every 10 seconds.
Martha
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 102073.2 (30% Magic attack + 69300)). Each healer can apply the effect on an ally no more than once every 10 seconds.
Maya
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 106179.9 (30% Magic attack + 69300)). Each healer can apply the effect on an ally no more than once every 10 seconds.
Mojo
Mage
450/450
The mage starts the battle with 320 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 90 energy.
Morrigan
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 99898.5 (30% Magic attack + 69300)). Each healer can apply the effect on an ally no more than once every 10 seconds.
Mushy and Shroom
Tank
450/450
Every 10 seconds applies an effect to the ally with the lowest health, increasing armor and magic defense by 26307.16 (1% Health + 22500) for 5.0 seconds. 26307.16 (1% Health + 22500) depends on the tank's Health. (Can be applied to self)
Nebula
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies that reduces armor and magic defense by 3119.38 (1% Physical attack + 2250) for 4.0 seconds. A character cannot have more than 5 effects at the same time.
Octavia
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies that reduces armor and magic defense by 2849.77 (1% Physical attack + 2250) for 4.0 seconds. A character cannot have more than 5 effects at the same time.
Orion
Mage
450/450
The mage starts the battle with 320 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 90 energy.
Oya
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect on themselves that increases Physical Attack by 13.1 seconds for 21491.08 (8% Physical attack + 18225). A character cannot have more than 6 effects at the same time.
Peppy
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 8016.9 (1% Magic attack + 7200) or 7373.24 (1% Physical attack + 7200) depending on which stat is higher for the control hero.
Phobos
Control
360/360
Upon completion of the control effect, slows the same target by 30% and reduces its total physical damage for 4.0 seconds. The effect cannot trigger on a single target more often than once every 10 seconds. Damage is reduced by 8298.57 (1% Magic attack + 7200) or 7393.46 (1% Physical attack + 7200) depending on which stat is higher for the control hero.
Qing Mao
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect on themselves that increases Physical Attack by 13.1 seconds for 23572.84 (8% Physical attack + 18225). A character cannot have more than 6 effects at the same time.
Rufus
Tank
450/450
Every 10 seconds applies an effect to the ally with the lowest health, increasing armor and magic defense by 34978.09 (1% Health + 22500) for 5.0 seconds. 34978.09 (1% Health + 22500) depends on the tank's Health. (Can be applied to self)
Satori
Mage
450/450
The mage starts the battle with 320 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 90 energy.
Sebastian
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies that reduces armor and magic defense by 3023.45 (1% Physical attack + 2250) for 4.0 seconds. A character cannot have more than 5 effects at the same time.
Thea
Healer
315/315
When healing an ally, also applies an effect for 5.0 seconds that converts any incoming damage into healing (no more than 97831.2 (30% Magic attack + 69300)). Each healer can apply the effect on an ally no more than once every 10 seconds.
Tristan
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect on themselves that increases Physical Attack by 13.1 seconds for 22643.16 (8% Physical attack + 18225). A character cannot have more than 6 effects at the same time.
Xe'Sha
Mage
450/450
The mage starts the battle with 320 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 90 energy.
Yasmine
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect on themselves that increases Physical Attack by 13.1 seconds for 24776.52 (8% Physical attack + 18225). A character cannot have more than 6 effects at the same time.
Ziri
Tank
450/450
Every 10 seconds applies an effect to the ally with the lowest health, increasing armor and magic defense by 32568.68 (1% Health + 22500) for 5.0 seconds. 32568.68 (1% Health + 22500) depends on the tank's Health. (Can be applied to self)
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