Mushy and Shroom - Hero Wars Alliance
Mushy and Shroom hero guide, glyphs, artifacts, skins, best teams, and best counters in Hero Wars Alliance.
☶ Contents
Mushy and Shroom in Hero Wars
Mushy and Shroom is a new tank hero in Hero Wars Alliance focused on health skills and health-related damage attacks.
Mushy and Shroom is well-known for its shroom and mushroom clones that can deal significant damage especially if you can prolong the game enough. Adding healers like Martha, Celeste, or even Morrigan (due to her skeletons and chance of staying alive) is essential to keep Mushy and Shroom alive enough so she can do exceptional damage.
Mushy and Shroom are a unique duo in Hero Wars: Alliance, bringing powerful nature-based magic, crowd control, and area-of-effect damage to the team. Ideal for players who enjoy a disruptive playstyle, Mushy and Shroom create a chaotic battlefield that weakens enemies over time, traps them in place, and amplifies the damage of their allies. For those looking to add a whimsical but deadly pair to their roster, Mushy and Shroom offer a potent combination of charm and strength, rooted in the ancient power of the forest.
“
We are one. We are Legion. Concealed in the depth of the Magic Forest, the mushroom army kept growing for coutnless years, until a mysterious threat loomed over the world. The mycelium's collective mind was then forced to reveal itself and join the Guardians of the Dominion, its trusty newfound allies.
In-game Mushy and Shroom description in Hero Wars Alliance
Characteristic | Value |
Main Stat | Intelligence |
Attack Type | Magical |
Role | Tank |
Faction | Way of Nature |
Position | Front Line |
Stone Source | Special Event |
Max Power | 176230 |
Stat | Value |
Intelligence | 14759 |
Agility | 2924 |
Strength | 3330 |
Health | 533691 |
Physical Attack | 23705 |
Magic Attack | 107685 |
Armor | 49727 |
Magic Defense | 43522 |
Mushy and Shroom Skills
1st
Perfect Copy
Congures an inactive Shroom with a portion of its health missing. The copy has the hero's stats from the battle's start. It can be targeted by attacks, offensive spells, and healing spells. When the Shroom's health is fully replenished for the first time, it activates. After that, it can attack and use all skills learned by the hero, but it won't be able to replenish energy. You can summon no more than 5 Shrooms.
Keywords: Can't be copied
Starting Health: 276161 (45% Health + 36000)
2nd
Branching Mycelieum
Congures Mycelium with 3 inactive spore mushrooms with a portion of their health missing. They can be targeted by attachs, offensive spells, and healing spells. Their max health is 30% of the hero's health at the battle's start. Once the mushroom's health is fully replenished, it runs towards the enemies and explodes, dealing damage and spreading a mushroom spore cloud within a short range. The cloud silences those caught within its range for 4.0 seconds.
Nearby enemies not affected by mushroom spores yet are prioritized when selecting the target.
Nearby enemies not affected by mushroom spores yet are prioritized when selecting the target.
Initial cool down: 3 seconds
Cool down: 12 seconds
Animation delay: 0.88 seconds
Starting Health: 53369 (10% Health)
Explosion Damage: 53369 (10% Health) + 35321.25 (25% Magic attack + 8400)
3rd
Rotting Seeds
Damages the nearest enemy. The damage is increased for each point of healing received by allies since this skill was last activated.
Cool down: 10 seconds
Animation delay: 1.5 seconds
Basic damage: 49074 (40% Magic attack + 6000) + 53369 (10% Health)
Extra Damage: 60% of allied healing
4th
Wild Growth
Inactive shrooms and spore mushrooms can recover health by themselves. The effect stacks for each active shroom on the battlefield.
Cool down: 13 seconds
Animation delay: 0.88 seconds
Inactive Shroom Health Recovery 5337 (1% Health) + 5507 (4% Magic attack + 1200) health per second
* The hero skills are based on maxed level skill on maxed hero.
Hero Class
Tank
450/450
Every 10 seconds, the effect is applied to the ally with the lowest health percentage, increasing armor and magic defense by 27836.91 (1% Health + 22500) for 5.0 seconds.This ability can be used on the tank itself and depends on their maximum Health stat.
Mushy and Shroom Talisman
50
Talisman of Mycelium
Main Stat
Intelligence
+2000
Slot 1
Armor
+6600
Slot 2
Armor
+6600
Slot 3
Armor
+6600
Mushy and Shroom Hero Sets
Intelligence
+759
Agility
+734
Strength
+655
Health
+20130
Physical Attack
+3048
Magic Attack
+3671
Armor
+2038
Magic Defence
+2588
Mushy and Shroom Glyph Priority
1st
2nd
3rd
4th
5th
80
Armor +12850
80
Health +122800
80
Magic Attack +12850
80
Magic Defence +12850
80
Intelligence +2110
Mushy and Shroom Skins Priority
1st
2nd
3rd
4th
5th
6th
Lunar+
Magic Attack
+21300
Angel
Health
+106645
Default
Intelligence
+1365
Demonic
Armor
+10650
Spring
Magic Defence
+10650
Mushy and Shroom Artifacts Priority
1st
2nd
3rd
Weapon
Wand of Growth
Activation chance
+100%
Armor
+32040
Book
Tome of Arcane Knowledge
Magic attack
+10680
Health
+53394
Ring
Ring of Intelligence
Intelligence
+3990
Best Mushy and Shroom Teams
- Aurora’s magic reflect ability complements Mushy and Shroom’s AoE magic attacks by turning incoming magical damage back onto opponents. With Aurora on the front lines, Mushy and Shroom can safely deal AoE magic damage from the midline while Aurora reflects additional magic damage, creating a dual-magic threat that’s hard for enemies to counter. Aurora’s agility and magic synergy also make her a fantastic partner for Mushy and Shroom in magic-heavy teams.
- Mojo: By combining their persistent damage zones and debuffing abilities, they make it exceptionally difficult for enemies to recover or evade damage.
- Phobos targets the enemy with the highest magic attack, which can work well alongside Mushy and Shroom’s area control. His crowd-control skills can further lock down high-damage threats that Mushy and Shroom have debuffed, allowing this duo to sustain pressure on enemies, preventing retaliation. When Mushy and Shroom keep enemies rooted or controlled, Phobos can safely take out key threats.
Offense
Orion
Mojo
Alvanor
Mushy and Shroom
Aurora
Dark Star
Mojo
Alvanor
Mushy and Shroom
Aurora
Orion
Mojo
Alvanor
Mushy and Shroom
Astaroth
Martha
Aidan
Xe'Sha
Mushy and Shroom
Astaroth
Orion
Mojo
Alvanor
Mushy and Shroom
Andvari
Mojo
Morrigan
Alvanor
Mushy and Shroom
Corvus
Orion
Xe'Sha
Mojo
Alvanor
Mushy and Shroom
Orion
Mojo
Alvanor
Mushy and Shroom
Luther
Orion
Mojo
Alvanor
Mushy and Shroom
Ziri
Orion
Mojo
Alvanor
Mushy and Shroom
Cleaver
Defense
Orion
Mojo
Alvanor
Mushy and Shroom
Aurora
Dark Star
Mojo
Alvanor
Mushy and Shroom
Aurora
Martha
Aidan
Xe'Sha
Mushy and Shroom
Astaroth
Thea
Mojo
Alvanor
Mushy and Shroom
Aurora
Phobos
Mojo
Alvanor
Mushy and Shroom
Aurora
Mojo
Alvanor
Mushy and Shroom
Oya
Aurora
Martha
Aidan
Faceless
Mushy and Shroom
Astaroth
Orion
Mojo
Alvanor
Mushy and Shroom
Astaroth
Orion
Xe'Sha
Mojo
Alvanor
Mushy and Shroom
Martha
Aidan
Faceless
Xe'Sha
Mushy and Shroom
Mushy and Shroom Hydra Teams
Mushy and Shroom is one of the heroes that can kill Hydra in one kill if combined with the right heroes. She utilizes her ability to create shroom and mushroom clones while increasing her damage output over time.
Martha
Aidan
Faceless
Xe'Sha
Mushy and Shroom
Martha
Lilith
Dorian
Xe'Sha
Mushy and Shroom
Martha
Lilith
Thea
Xe'Sha
Mushy and Shroom
Martha
Lilith
Dorian
Xe'Sha
Mushy and Shroom
Martha
Orion
Xe'Sha
Celeste
Mushy and Shroom
How to counter Mushy and Shroom in Hero Wars Alliance?
Celeste
Celeste can block Mushy and Shroom's healing and convert it into magical damage.
Qing Mao
Qing Mao targets the front line where Mushy and Shroom is positioned. She can burn, blind, decrease armor, and do health-based damage attacks on the nearest enemies.
Corvus
Corvus can strike Mushy and Shroom back with his altar so she can be killed quickly.
Fox
Fox can fire a smoke grenade at the front line that will blind Mushy and Shroom for 6 seconds. The Heavy Caliber skill will make additional blinding to the front line, slowing down even more Mushy and Shroom.
Jorgen
Jorgen can steal Mushy and Shroom's energy and also prevent her from gaining energy.
Iris
Phobos
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