Nebula - Hero Wars Alliance
Nebula hero guide, glyphs, artifacts, skins, best teams, and best counters in Hero Wars Alliance.
Nebula is a support hero part of the Way of Progress faction in Hero Wars Alliance. Positioning her in the right place has a crucial impact on the team's effectiveness.
She is often positioned between two damage dealers for maximum damage output because she provides physical and magical attack damage to one nearby ally.
Nebula is also well-known for its flying projectile that deals damage and disperses enemies' energy in the area of effect. If you play with manual controls, you can also pick where the projectile is activated, giving you a unique advantage over the battle and its outcome.
Last but not least, Nebula's healing of two nearby enemies can be extremely helpful especially if the targeted allies are glass cannon damage dealers, increasing their chance of staying alive longer in the battle.
Nebula can be used both in early games and also seen in end-game team combinations.
Pros
- Removes negative effects
- Increases physical and magic attacks to a nearby ally
- Deals damage to the lowest health enemy
- Provides healing of two nearby allies
- Disperses enemy hero energy
Cons
- Low magic defense
- Low level of healing
“
Myriads of stars are falling towards their oblivion. Thoughts create new planets and races. Ideas are embodied into matter; they die and reappear, transforming the despair of death into the joy of rebirth. Nebula knows her war will never be over, for it ensures the welfare of the whole Universe.
In-game Nebula description in Hero Wars Alliance
Characteristic | Value |
Main Stat | Agility |
Attack Type | Magical |
Role | Support |
Faction | Way of Progress |
Position | Middle Line |
Stone Source | Guild War Shop |
Max Power | 173977 |
Stat | Value |
Intelligence | 2988 |
Agility | 14945 |
Strength | 3045 |
Health | 360050 |
Physical Attack | 92188 |
Magic Attack | 12635 |
Armor | 52403 |
Magic Defense | 20709 |
Dodge | 14126 |
Nebula Skills
1st
Astral Projection
Nebula launches a slowly flying projectile. Activation deals damage and disperses the energy of enemies in the area of effect. The total damage and the dispersed energy are split between enemies evenly. The projectile can be activated manually, otherwise it is activated when it reaches the furthest enemy.
Animation delay: 1.35 seconds
Total damage: 134625.59 (120% Physical attack + 24000)
Total energy lost by enemies: 100%
2nd
Serenity
Nebula restores the health of two nearby allies and removes negative effects from them. Nebula can benefit from the skill if there is only one ally left.
Cool down: 13 seconds
Animation delay: 0.75 seconds
Recovered Health: 45875.2 (40% Physical attack + 9000)
The chance of removing a negative effect is reduced if the level of the enemy that applied the effect is higher than 120
3rd
Disharmony
Deals damage to the enemy with the lowest health.
Cool down: 18 seconds
Animation delay: 1.08 seconds
Damage: 107688 (40% Physical attack + 15500)
4th
Equilibrium
Now Nebula's basic attacks will be switched to support mode. With every activation, Nebula increases the Physical and Magical Attack of one nearby ally by 5.0 seconds.
Keywords: Buff
Temporary Physical Attack boost: 105188 (Physical attack + 13000)
Temporary Magical Attack boost: 165282 (150% Physical attack + 27000)
* The hero skills are based on maxed level skill on maxed hero.
Hero Class
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 3621.88 (1% Phys.atk. + 2250) or 2826.35 (1% Mag.atk. + 2250) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.
Nebula Talisman
50
Talisman of Consistency
Main Stat
Agility
+2000
Slot 1
Physical Attack
+4400
Slot 2
Physical Attack
+4400
Slot 3
Physical Attack
+4400
50
Talisman of Stars
Main Stat
Armor
+12000
Slot 1
Dodge
+2200
Slot 2
Dodge
+2200
Slot 3
Dodge
+2200
Nebula Hero Sets
Intelligence
+759
Agility
+734
Strength
+655
Health
+20130
Physical Attack
+3048
Magic Attack
+3671
Armor
+2038
Magic Defence
+2588
Nebula Glyph Priority
1st
2nd
3rd
4th
5th
80
Health +122800
80
Physical Attack +8340
80
Agility +2110
80
Armor +12850
80
Magic Defence +12850
Nebula Skins Priority
1st
2nd
3rd
4th
5th
6th
Romantic
Physical Attack
+7095
Winter
Physical Attack
+7120
Default
Agility
+1365
Celestial
Armor
+10650
Spring
Dodge
+2960
Nebula Artifacts Priority
1st
2nd
3rd
Ring
Ring of Agility
Agility
+3990
Book
Book of Illusions
Dodge
+2967
Health
+53394
Weapon
Unborn Stars
Activation chance
+100%
Physical attack
+21357
Best Nebula Teams
- K’arkh’s: Nebula’s Equilibrium skill amplifies K’arkh’s already high physical damage, making his burst attacks even more devastating. With Nebula positioned to enhance K’arkh’s attacks, he can often eliminate backline enemies in a single combo. The combination works particularly well against squishier teams, where K’arkh can maximize his impact with Nebula’s support.
- Celeste: Nebula and Celeste together provide a highly balanced combination of healing, support, and damage amplification. Nebula’s Equilibrium can increase Celeste’s magic damage, making her light and dark form skills hit harder. Additionally, Celeste can switch to her dark form to block enemy healing, pairing well with Nebula’s amplified attacks to wear down high-HP targets or healing-heavy teams. Their combined abilities allow for both offense and sustain, making this a versatile and resilient pairing.
- Lars’s control-based magic damage pairs well with Nebula’s buff, especially when Nebula amplifies his magic attack output. Lars can gather enemies with his Chain Lightning and Raging Storm abilities, allowing Nebula to increase his burst damage, making it possible to quickly eliminate clustered enemies. This pairing works well in magic-heavy teams and against squishier opponents who are vulnerable to magic damage bursts.
- Helios benefits from Nebula’s magic attack boost, making his Burning Light ability more powerful. With Nebula’s Equilibrium increasing his damage, Helios can effectively counter high-crit teams, punishing assassins or crit-heavy heroes. Together, they can create a solid defense while maintaining high damage output, particularly effective against teams relying on physical crit attacks.
Offense
Ginger
Isaac
Nebula
Judge
Julius
Faceless
Jorgen
Nebula
K'arkh
Astaroth
Astrid and Lucas
Isaac
Nebula
Judge
Julius
Martha
Faceless
Nebula
K'arkh
Astaroth
Lars
Nebula
Celeste
Krista
Astaroth
Phobos
Iris
Nebula
Morrigan
Corvus
Helios
Dorian
Orion
Nebula
Astaroth
Octavia
Heidi
Nebula
Dante
Andvari
Octavia
Iris
Nebula
Dante
Aurora
Lars
Nebula
Celeste
Krista
Aurora
Defense
Ginger
Isaac
Nebula
Judge
Julius
Astrid and Lucas
Isaac
Nebula
Judge
Julius
Faceless
Jorgen
Nebula
K'arkh
Astaroth
Martha
Faceless
Nebula
K'arkh
Astaroth
Octavia
Iris
Nebula
Dante
Aurora
Octavia
Lian
Amira
Nebula
Dante
Isaac
Amira
Nebula
Judge
Julius
Martha
Lars
Nebula
Krista
Astaroth
Octavia
Heidi
Nebula
Dante
Aurora
Fafnir
Faceless
Nebula
K'arkh
Astaroth
Best Nebula Hydra Teams
Even though Nebula is not considered a meta-hero for Hydra battles, she can still be a reasonable pick if you want to support your damage dealers.
Martha
Lars
Orion
Nebula
Krista
Thea
Lars
Orion
Nebula
Krista
Martha
Orion
Nebula
Celeste
Astaroth
How to counter Nebula in Hero Wars Alliance?
Dante
Dante can use his spears can hit multiple enemies, including Nebula, and perform knockback effects. Once Nebula is hit, Dante will decrease her main stats for 7.0 seconds.
Dark Star
Dark Star releases a wave that can damage Nebula and disable her buffing skills.
Heidi
Nebula's removal of negative effects will result in more damage to her team because Heidi's toxins will deal additional damage if they are removed before their full duration.
Maya
Maya can entangle Nebula due to her positioning in the middle line, poisoning her.
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