Hyperion vs Araji - Hero Wars Alliance

Ice against fire: two Overlords, five rounds, one winner in Hero Wars Alliance.

Water against Fire, Overlord against Overlord. Hyperion freezes the back line and patches up his weakest ally, while Araji points a stream of fire at whoever is closest and simply does not stop.

One brings the bigger Health bar and the element. The other brings the hardest hits of any titan in this pair. Five rounds will settle it: durability, damage, signature skill, elemental matchup and gear.

Stats Comparison

Hyperion
HYPERION
VS
Araji
ARAJI
WaterElementFire
OverlordRoleOverlord
142,721 ▲Max Power137,068
9,511,233 ▲Health7,923,803
866,773Physical Attack955,763 ▲
Frost NeedlesUltimateIncinerating Ray
Ice wave at the farthest enemies, up to 2,600,319 damageUltimate effect955,763 damage/s to the nearest enemy for 7 s
Bonus vs Fire ▲Elemental edgeBonus vs Earth
1

Round 1: Durability

Hyperion carries 9,511,233 Health at max level against Araji's 7,923,803, a gap of about 1.59 million. His seal also adds +3,975,000 Health, more than the +3,450,000 on Araji's.

ROUND WINNERHyperion - about 20% more Health at max level.
2

Round 2: Damage

Araji hits harder on every swing. Araji's Physical Attack reaches 955,763 against Hyperion's 866,773, so each basic attack lands about 10% harder. Araji's seal adds +107,400 Physical Attack too, ahead of Hyperion's +97,500.

ROUND WINNERAraji - higher Attack, and the seal widens the gap.
3

Round 3: Signature Skill

Frost Needles sends a growing wave of Ice at the farthest enemies, and foes next to the furthest one take up to 2,600,319 damage. The closer an enemy stands, the less it takes.

Incinerating Ray focuses fire on the nearest enemy for 7 seconds at 955,763 damage per second. Kept on target the whole time, that is 6,690,341 damage, more than 2.5 times Hyperion's best hit.

ROUND WINNERAraji - a 7-second beam that can pile up over 6.6 million damage.
4

Round 4: Elemental Matchup

Water beats Fire, and Hyperion's crown is built for it: +255,000 extra damage to Fire titans and +100,050 extra defense from them. Araji's crown and weapon bonuses all target Earth titans, so they do nothing here.

ROUND WINNERHyperion - Water beats Fire, and his crown targets Fire titans.
5

Round 5: Gear

Hyperion's weapon restores +100,050 Health with a 100% activation chance. Araji's weapon adds +150,000 extra damage, but only to Earth titans, so against Hyperion it is dead weight. Both carry skins worth the same +196,800 Physical Attack, so the weapons decide it.

ROUND WINNERHyperion - steady Health regen against a weapon that does not apply.

Final Scorecard

RoundHyperionAraji
1. DurabilityWIN-
2. Damage-WIN
3. Signature Skill-WIN
4. Elemental MatchupWIN-
5. GearWIN-
FINAL SCORE32

The Verdict

Hyperion wins the head-to-head, 3 rounds to 2. Araji hits harder and Incinerating Ray is a monster, but Hyperion's extra Health, Water's edge and gear that actually works in this fight carry him through.

Pick Hyperion when you want an Overlord that reaches the enemy back line and keeps a struggling ally alive with Frigid Healing, worth 1,733,546 Health. Pick Araji when you want raw damage on one target plus Herald of Flame, which speeds up allies by 30% for 8 seconds, especially against Earth teams.