Ninja Turtles - Hero Wars Dominion Era
Ninja Turtles hero guide, glyphs, artifacts, skins, best teams, and best counters in Hero Wars Dominion Era.
☶ Contents
Ninja Turtles in Hero Wars
The Ninja Turtles in Hero Wars Dominion Era function as a cohesive hero, sharing a common health pool and utilizing their distinct skills to control the battlefield effectively. Each Turtle has a specific role that enhances their collective strength.
- Leonardo: The group leader, Leonardo initiates combat by leaping into the fray and unleashing a devastating katana storm that deals significant area damage to enemies. His ability allows him to assess the situation while engaging multiple foes at once, making him an essential first-strike character
- Donatello: Known for his strategic mind, Donatello joins the battle after Leonardo. He uses his staff to knock back enemies and stun them, allowing his brothers to capitalize on the chaos. His tactical approach ensures that the most threatening foes are dealt with efficiently
- Raphael: The hot-headed powerhouse of the team, Raphael charges into battle with ferocity. He targets the enemy's backline, pushing foes toward his allies while delivering powerful strikes that can stun opponents. His aggressive style adds a dynamic edge to their combat strategy.
- Michelangelo: The fun-loving spirit of the group, Michelangelo arrives last but not least. He brings comic relief and crucial support through his healing abilities, replenishing allies' health while stunning midline enemies with his skateboarding antics. His presence boosts morale and strengthens the team’s resolve.
Pros
- Disruptive effects give them control over the battle
- Break Sebastian's shield
Cons
- Early hits deal low damage
- Need support from heroes like Sebastian or Nebula that can amplify their damage
“
Nothing can break the unity of the Ninja Turtles - neither the crime syndicates of big cities nor a transdimensional portal that thrust these teenage warriors into the strange world of Dominion. Even far from home, this heroic quartet stays true to themselves, facing every challenge like a real team. With their combined strengths and skills, no towering monster or villainous army stands a change cagainst their Turtle Power!
In-game Ninja Turtles description in Hero Wars Dominion Era
Characteristic | Value |
Main Stat | Agility |
Attack Type | Physical |
Main Role | Warrior |
Position | Front Line |
Stone Source | Special Event |
Max Power | 192476 |
Stat | Value |
Intelligence | 3114 |
Agility | 20510 |
Strength | 3704 |
Health | 552138 |
Physical Attack | 102602 |
Magic Attack | 9342 |
Armor | 51081 |
Magic Defense | 27351 |
Armor Penetration | 31861 |
Ninja Turtles Skills
1st
Cowabunga
All Ninja Turtles cleanse themselves of control effects and disappear from the battlefield. Then, the Turtles (those who can participate in combat) re-enter the fight one by one, performing their Signature Moves. After their moves are executed, only the Turtles who were there before the skill activation remain on the battlefield.
Additional effect: Ninja Turtles join the battle shortly after its beginning. Leo is the first to enter the fray performing his Signature Move.
Leo's Signature Move: Leaps into the center of the enemy team, spinning with his katanas and dealing 39081 (Depends on physical attack) damage per second to enemies in the area for 3 seconds. Afterward, he leaps back to the front line of the allied team.
Additional effect: Ninja Turtles join the battle shortly after its beginning. Leo is the first to enter the fray performing his Signature Move.
Leo's Signature Move: Leaps into the center of the enemy team, spinning with his katanas and dealing 39081 (Depends on physical attack) damage per second to enemies in the area for 3 seconds. Afterward, he leaps back to the front line of the allied team.
Damage per second: 39081 (30% Phys.atk. + 8300)
2nd
Donnie's Tactics
Passive skill. Every 12 seconds, a new Ninja Turtle (among those whose skills are unlocked) appears on the battlefield and performs its Signature Move. The Turtle fights for 20 seconds before leaving the battle. The Ninja Turtles share a common Health and Energy pool. The Turtles' Maximum Health cannot be altered during the battle.
Additional effect: Donnie now joins the battle and performs his Signature Move.
Donnie's Signature Move: Strikes the frontmost enemy with his staff, dealing 15712 (Depends on physical attack) damage and stunning them for 2 seconds. Then, he knocks the target back to the center of the enemy team. The knocked enemy and any enemies they collide with also take 15712 damage.
Additional effect: Donnie now joins the battle and performs his Signature Move.
Donnie's Signature Move: Strikes the frontmost enemy with his staff, dealing 15712 (Depends on physical attack) damage and stunning them for 2 seconds. Then, he knocks the target back to the center of the enemy team. The knocked enemy and any enemies they collide with also take 15712 damage.
Strike and knockback damage: 15712 (12% Phys.atk. + 3400)
Ascension skill: Donnie's Smoke Bomb
When a Ninja Turtle leaves the battlefield, nearby enemies are blinded for 3 seconds.
3rd
Raph's Fury
Passive skill. Every third basic attack from each Ninja Turtle is now enhanced: it deals 103152 (Depends on physical attack) additional damage and stuns the target for 1 second.
Additional effect: Raph now joins the battle and performs his Signature Move.
Raph's Signature Move: Leaps behind the farthest enemy and pushes them towards the center of the enemy team, dealing 38981 (Depends on physical attack) damage. Then, he jumps back to the front line of the allied team, throwing his sai at all enemies mid-air, dealing 38981 damage to each.
Additional effect: Raph now joins the battle and performs his Signature Move.
Raph's Signature Move: Leaps behind the farthest enemy and pushes them towards the center of the enemy team, dealing 38981 (Depends on physical attack) damage. Then, he jumps back to the front line of the allied team, throwing his sai at all enemies mid-air, dealing 38981 damage to each.
Strike and sai throw damage: 38981 (30% Phys.atk. + 8200)
4th
Mikey's Optimism
Passive skill. As long as there is more than one Ninja Turtle on the battlefield, all of them take 20% less damage.
Additional effect: Mikey now joins the battle and performs his Signature Move.
Mikey's Signature Move: Leaps behind the farthest enemy and rides his skateboard towards his allies, holding a pizza in hand. Along the way, he crashes into the central enemy, dealing 15712 (Depends on physical attack) damage to enemies in the area and stunning them for 1 second. He also scatters pizza slices, healing allies for 15712 (Depends on physical attack). Afterward, he jumps back to the front line of the allied team.
Additional effect: Mikey now joins the battle and performs his Signature Move.
Mikey's Signature Move: Leaps behind the farthest enemy and rides his skateboard towards his allies, holding a pizza in hand. Along the way, he crashes into the central enemy, dealing 15712 (Depends on physical attack) damage to enemies in the area and stunning them for 1 second. He also scatters pizza slices, healing allies for 15712 (Depends on physical attack). Afterward, he jumps back to the front line of the allied team.
Area damage to enemies: 15712 (12% Phys.atk. + 3400)
Allies Healing: 15712 (12% Phys.atk. + 3400)
Ascension skill: Mikey's Secret Ingredient
Allies healed by Mikey's Pizza gain 30% Vampirism for 4 seconds.
* The hero skills are based on maxed level skill on maxed hero.
Ninja Turtles Glyph Priority
1st
2nd
3rd
4th
5th
Armor
+12850
Armor Penetration
+12850
Agility
+2110
Physical Attack
+8340
Health
+122800
Ninja Turtles Skins Priority
1st
2nd
3rd
4th
5th
6th
7th
Default
Agility
+2730
Dante Artifacts Priority
1st
2nd
3rd
Weapon
Crunchabungas
Activation chance
100%
Armor penetration
+50190
Book
Alchemist's Folio
Armor penetration
+16731
Physical attack
+5577
Ring
Ring of Agility
Agility
+6249
Best Ninja Turtles Teams
Aidan
Lara Croft
Sebastian
Nebula
Ninja Turtles
Dorian
Augustus
Orion
Ninja Turtles
Aurora
Thea
Lara Croft
Arachne
Ninja Turtles
Aurora
Jet
Sebastian
Ninja Turtles
Tristan
Luther
Astrid and Lucas
Isaac
Judge
Ninja Turtles
Julius
Fafnir
Artemis
Ninja Turtles
Tristan
Cleaver
Lara Croft
Isaac
Judge
Ninja Turtles
Julius
How to counter Ninja Turtles in Hero Wars Dominion Era?
Polaris
Alvanor
Sebastian
Ninja Turtles Pet Priority
Fenris is a strong choice for the Ninja Turtles, as he increases their damage output against blinded enemies, which aligns perfectly with their ability to inflict crowd control through stuns and blinds. This makes it easier for them to capitalize on their offensive capabilities while keeping opponents at bay.
Oliver complements this setup by providing vital healing support, ensuring the Ninja Turtles can sustain their aggressive playstyle during prolonged battles. His ability to heal and reduce damage taken enhances their survivability, allowing them to remain effective throughout combat.
Biscuit further boosts their resilience by offering shields and additional healing, making it difficult for enemies to eliminate them quickly.
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