Orm vs Mort - Hero Wars Alliance


Meet Orm, the Elarite support who stores up your team's pain and sends it back with interest. Across the ring stands Mort, the Dark support who drains Health and Attack straight out of the enemy.
Their numbers are almost identical, but Elarite titans are built to fight Light and Dark. Five rounds settle it: durability, damage, signature skill, elemental matchup and gear.
Stats Comparison


| Elarite | Element | Dark |
| Support | Role | Support |
| 140,073 | Max Power | 147,488 ▲ |
| 12,139,122 ▲ | Health | 12,012,666 |
| 689,845 | Physical Attack | 774,102 ▲ |
| Devastating Link | Ultimate | Shadow Rampage |
| Links allies to an enemy for 8 s, returns 50% damage | Ultimate effect | Drains 1,548,204 Health + 193,525 Attack for 8 s |
| Bonus vs Light, Dark ▲ | Elemental edge | Bonus vs Light |
Round 1: Durability
A photo finish. Orm reaches 12,139,122 Health at max level and Mort 12,012,666, a gap of just 126,456. Both carry the same +2,627,975 Health Primordial Skin, so Orm keeps the slim lead.
Round 2: Damage
Mort hits harder, with 774,102 Physical Attack against Orm's 689,845, a lead of 84,257. Orm swings a little faster, every 3.6 seconds against 4, but not enough to close the gap.
Round 3: Signature Skill
Shadow Rampage channels 1,548,204 Health and 193,525 Physical Attack from the enemy with the highest Physical Attack to all allied Dark titans and the closest ally for 8 seconds. Devastating Link binds all allies to the enemy in the center for 8 seconds, stores 50% of the damage the allies take and deals it to that enemy when the link ends.
Mort's curse is steady value, but Orm's link turns every hit the enemy lands into ammunition. The harder the other side hits, the bigger the payback.
Round 4: Elemental Matchup
This is what Elarite is for. Orm's gear adds +213,000 extra damage to Light and Darkness titans and a combined +270,600 extra defense against them. Mort's elemental bonuses all target Fire, Earth and Water titans, so they do nothing against Orm.
Round 5: Gear
Leave the elemental bonuses aside and the loadouts are close: same seal stats and the same pair of skins, +196,800 Attack and +2,627,975 Health. The difference is Mort's flat +120,000 Physical Attack, which works against anyone. Orm's non-seal bonuses are all elemental, already counted above.
Final Scorecard
| Round | Orm | Mort |
|---|---|---|
| 1. Durability | WIN | - |
| 2. Damage | - | WIN |
| 3. Signature Skill | WIN | - |
| 4. Elemental Matchup | WIN | - |
| 5. Gear | - | WIN |
| FINAL SCORE | 3 | 2 |
The Verdict
Orm wins the head-to-head, 3 rounds to 2. Mort hits harder and has the more flexible gear, but Orm's anti-Dark bonuses and a Devastating Link that hands the damage back make Elarite the natural counter here.
Pick Mort when you want to sap the enemy's top damage dealer, especially against Fire, Earth and Water teams. Pick Orm when you face Light or Dark titans, or when the enemy relies on heavy hits that the link can send back.






