Solaris vs Tenebris - Hero Wars Alliance


Light and Dark beat each other, so nobody gets a free ride here. Solaris drops a pillar of light on the enemy team and shields allies from stuns. Tenebris curses the nearest enemy, cuts off its energy and steals 200 more from the enemy with the most.
Both carry gear aimed at Fire, Earth and Water titans, which cancels out in this fight. Five rounds decide it: durability, damage, control, support and gear.
Stats Comparison


| Light | Element | Dark |
| Overlord | Role | Overlord |
| 135,008 ▲ | Max Power | 132,678 |
| 10,223,037 ▲ | Health | 9,204,687 |
| 714,817 | Physical Attack | 766,900 ▲ |
| Scorching summoning | Ultimate | Touch of the Abyss |
| Pillar of light: 357,409 damage/s for 8 s, slows 20% | Ultimate effect | Curse: 766,900 damage/s for 5 s, blocks energy |
| Bonus vs Dark | Elemental edge | Bonus vs Light |
Round 1: Durability
Solaris has 10,223,037 Health at max level against Tenebris's 9,204,687, just over a million more.
Round 2: Damage
Tenebris has the higher Physical Attack, 766,900 against 714,817. Touch of the Abyss then deals 766,900 per second for 5 seconds, up to 3,834,500 on one cursed enemy.
The pillar from Scorching summoning deals 357,409 per second for 8 seconds, up to 2,859,272, to the enemies around it. Tenebris wins on raw damage.
Round 3: Control
Solaris's pillar slows nearby enemies by 20%. Tenebris goes after energy instead: the cursed enemy cannot restore energy for 5 seconds, and Eternal Sacrifice burns 200 energy from the enemy with the most and transfers it to Tenebris. Starving the enemy of energy beats a slow.
Round 4: Support
Invoke Light gives a Light Particle to all allied Light titans and the ally with the lowest health percentage for 8 seconds, and it protects them from the stun effect. Tenebris only helps allies when a cursed enemy dies, passing on 5% of its base attack and health to allied Dark titans and the ally with the highest physical attack.
Round 5: Gear
Both titans carry artifact bonuses to extra damage and defense against Fire, Earth and Water titans, so they do nothing here, and both skins add the same +196,800 Physical Attack. Tenebris's gear gives +120,000 Health regen against +100,050 for Solaris, but Solaris's gear also adds +3,975,000 Health against +3,450,000, a 525,000 lead that matters more.
Final Scorecard
| Round | Solaris | Tenebris |
|---|---|---|
| 1. Durability | WIN | - |
| 2. Damage | - | WIN |
| 3. Control | - | WIN |
| 4. Support | WIN | - |
| 5. Gear | WIN | - |
| FINAL SCORE | 3 | 2 |
The Verdict
Solaris wins the head-to-head, 3 rounds to 2. Tenebris hits harder and controls the enemy's energy, but Solaris's extra Health, stun protection and bigger Health bonus keep the Light Overlord standing longer.
Pick Solaris when you want to slow the middle of the enemy team and keep your Light titans and weakest ally safe from stuns. Pick Tenebris when you want to drain enemy energy and melt one target with a curse.






