Solaris vs Tenebris - Hero Wars Alliance

Light against Dark: the two Overlords of the sky and the abyss settle it in Hero Wars Alliance.

Light and Dark beat each other, so nobody gets a free ride here. Solaris drops a pillar of light on the enemy team and shields allies from stuns. Tenebris curses the nearest enemy, cuts off its energy and steals 200 more from the enemy with the most.

Both carry gear aimed at Fire, Earth and Water titans, which cancels out in this fight. Five rounds decide it: durability, damage, control, support and gear.

Stats Comparison

Solaris
SOLARIS
VS
Tenebris
TENEBRIS
LightElementDark
OverlordRoleOverlord
135,008 ▲Max Power132,678
10,223,037 ▲Health9,204,687
714,817Physical Attack766,900 ▲
Scorching summoningUltimateTouch of the Abyss
Pillar of light: 357,409 damage/s for 8 s, slows 20%Ultimate effectCurse: 766,900 damage/s for 5 s, blocks energy
Bonus vs DarkElemental edgeBonus vs Light
1

Round 1: Durability

Solaris has 10,223,037 Health at max level against Tenebris's 9,204,687, just over a million more.

ROUND WINNERSolaris - about 11% more Health at max level.
2

Round 2: Damage

Tenebris has the higher Physical Attack, 766,900 against 714,817. Touch of the Abyss then deals 766,900 per second for 5 seconds, up to 3,834,500 on one cursed enemy.

The pillar from Scorching summoning deals 357,409 per second for 8 seconds, up to 2,859,272, to the enemies around it. Tenebris wins on raw damage.

ROUND WINNERTenebris - higher Attack and a curse worth over 3.8 million.
3

Round 3: Control

Solaris's pillar slows nearby enemies by 20%. Tenebris goes after energy instead: the cursed enemy cannot restore energy for 5 seconds, and Eternal Sacrifice burns 200 energy from the enemy with the most and transfers it to Tenebris. Starving the enemy of energy beats a slow.

ROUND WINNERTenebris - energy lock plus a 200-energy steal against a 20% slow.
4

Round 4: Support

Invoke Light gives a Light Particle to all allied Light titans and the ally with the lowest health percentage for 8 seconds, and it protects them from the stun effect. Tenebris only helps allies when a cursed enemy dies, passing on 5% of its base attack and health to allied Dark titans and the ally with the highest physical attack.

ROUND WINNERSolaris - stun protection every 10 seconds beats a bonus that needs a kill.
5

Round 5: Gear

Both titans carry artifact bonuses to extra damage and defense against Fire, Earth and Water titans, so they do nothing here, and both skins add the same +196,800 Physical Attack. Tenebris's gear gives +120,000 Health regen against +100,050 for Solaris, but Solaris's gear also adds +3,975,000 Health against +3,450,000, a 525,000 lead that matters more.

ROUND WINNERSolaris - a bigger Health bonus outweighs a small regen edge.

Final Scorecard

RoundSolarisTenebris
1. DurabilityWIN-
2. Damage-WIN
3. Control-WIN
4. SupportWIN-
5. GearWIN-
FINAL SCORE32

The Verdict

Solaris wins the head-to-head, 3 rounds to 2. Tenebris hits harder and controls the enemy's energy, but Solaris's extra Health, stun protection and bigger Health bonus keep the Light Overlord standing longer.

Pick Solaris when you want to slow the middle of the enemy team and keep your Light titans and weakest ally safe from stuns. Pick Tenebris when you want to drain enemy energy and melt one target with a curse.