Tydus vs Verdoc - Hero Wars Alliance

Water against Earth, and this time the ground drinks the river. Five rounds in Hero Wars Alliance.

Here is a matchup where Water is the underdog. Tydus summons the Child of Water to steal Health from the enemy and pass it to his weakest ally. Verdoc summons the Child of Nature to slow the enemy down and finish with a stun.

Earth beats Water, and Verdoc's gear knows it. But Tydus brings more Attack and a summon that heals. Five rounds: durability, damage, signature skill, elemental matchup and gear.

Stats Comparison

Tydus
TYDUS
VS
Verdoc
VERDOC
WaterElementEarth
SummonerRoleSummoner
117,623 ▲Max Power116,899
9,243,111Health9,794,100 ▲
542,621 ▲Physical Attack518,886
Child of WaterUltimateChild of Nature
Steals 217,048 Health/s for 7 s, heals the weakest allyUltimate effect25% slow for 8 s, then a 3 s stun
Bonus vs FireElemental edgeBonus vs Water ▲
1

Round 1: Durability

Verdoc has 9,794,100 Health at max level against Tydus's 9,243,111, a lead of 550,989. Both wear a Summon Seal with the same +4,275,000 Health, so the gap holds.

ROUND WINNERVerdoc - about 6% more Health at max level.
2

Round 2: Damage

Tydus hits a bit harder: 542,621 Physical Attack against Verdoc's 518,886, about 5% more. His weapon adds another +120,000 Physical Attack, while Verdoc's weapon only pays off against Water titans (more on that below).

ROUND WINNERTydus - higher Attack and an Attack weapon.
3

Round 3: Signature Skill

Child of Water steals 217,048 Health every second for 7 seconds from the enemy with the most Health, and Verdoc's bigger Health bar makes Verdoc the prime target. Up to about 1.5 million Health flows straight to Tydus's weakest ally.

Child of Nature slows nearby enemies by 25% for 8 seconds and then stuns them for 3 seconds. Strong control, but Tydus's summon damages and heals at once.

ROUND WINNERTydus - steals Health and heals in the same skill.
4

Round 4: Elemental Matchup

Earth beats Water. Verdoc's passive, Earth's Call, gives 129,722 Extra Damage against Water titans with 2 Earth titans alive and the same as Extra Defense with 3. Tydus's Deep Current aims its Extra Damage and Defense at Fire titans, so those do nothing here.

ROUND WINNERVerdoc - Earth beats Water, and the passive is built for it.
5

Round 5: Gear

Verdoc's gear is a Water-hunting kit. The Earth Crown adds +255,000 Extra Damage to Water titans and +100,500 Extra Defense from them, and the weapon stacks another +150,000 Extra Damage to Water titans. Tydus's Water Crown targets Fire titans, so it does nothing in this fight.

ROUND WINNERVerdoc - +405,000 Extra Damage to Water titans from two artifacts.

Final Scorecard

RoundTydusVerdoc
1. Durability-WIN
2. DamageWIN-
3. Signature SkillWIN-
4. Elemental Matchup-WIN
5. Gear-WIN
FINAL SCORE23

The Verdict

Verdoc wins the head-to-head, 3 rounds to 2. Tydus has more Attack and a summon that turns Verdoc's own Health into healing, but more Health, Earth's advantage and a full set of anti-Water gear carry Verdoc through.

Pick Tydus against Fire teams, where his crown and Deep Current come alive, or when your team needs a summoner that keeps its weakest member standing. Pick Verdoc against Water titans, or whenever you want a slow and a 3-second stun on the enemy.