Hero Wars Mobile: How to Make the Perfect Defense
This guide provides you the tips to become a master player and stay alive.
Main Takeaways
We're diving into tanks and defense stats. These attributes can also serve an offensive purpose at times. The four types of heroes that will be discussed are fighters, tanks, supports, and killers - each with their unique definition and defensive stats to explore. Although some may also have offensive capabilities, that won't be our focus for today's discussion. To keep things concise and straightforward, we won't delve too deeply into the nitty-gritty details. Before we begin, though, let's take a few seconds to understand what each attribute offers.
See Also
The ability to recover lost health points. Dodge, basic attack armor, magic defense, and shield measures can prevent or reduce the damage heroes take from physical or magical attacks. Shields can also deflect some damage back toward enemies, while blind and stun abilities impair enemy attackers differently. Additionally, healing powers enable heroes to replenish their health points when needed.
As each attribute has been defined, let's move on to each type of hero and what attributes they can contribute when selected to join your team.
It's important to note that tanks specialize in actual tanking capabilities, superior to the three options discussed above. The initial category comprises fighters who can deal damage. Galahad, for example, falls more under the fighter category than that of a tank, although he has enough health and armor to hold his ground in the frontline. Instead of providing armor as an artifact bonus, his first one enhances physical attack power. For Corvus, however, the first artifact offers armor; overall, they primarily focus on dealing with the damage rather than tanking.
They are now turning our attention to tanks. These frontline champions act as protectors for healers and supporters, often taking the brunt of enemy attacks. This allows them time to charge their special abilities or deal damage themselves. One example is Astaroth, whose first artifact provides armor. Other notable tanks on this list include Luther, Rufus, Ziri, Chabba, and Cleaver, all with impressive health and strong armor and magic resistance capabilities - many offering armor from their first artifact.
Now, let's talk about Aurora. She's the only actual tank that offers dodge as her first artifact. Galahad offers a physical attack, but he's not the main tank. When using Corvus, you want him behind Aurora or something like that. In reality, Galahad is generally used on the front line.
Lastly, let's discuss Marcus. He's not a tank, but he's pretty healthy, and his first artifact provides magic defense, so he can be used as a tank sometimes, especially if you're against a magical hero composition. Depending on the situation, you should usually use him as the second hero on the front line rather than the first.
Jorgen is a dependable tank with a shield that absorbs various types of damage. The abilities of these heroes provide ample healing and support, ensuring the safety and enhancement of their teammates. Dante can dodge through his skills and artifact, while Faceless provides magic defense and reduces incoming physical damage. Jet's first artifact boosts health regeneration and armor, while Arachne's also includes armor.
Celeste has versatile abilities such as healing your team, negating enemy healings, and removing adverse effects on your team. Nebula's skillset is similar except for her inability to reduce enemy healings. Dorian specializes in effective recovery for your allies, while Martha provides significant health restoration and armor through her first artifact while also boosting the attack speed of heroes. Morrigan excels in restoring undead faction heroes' health plus neutralizing harmful effects without any impact on the opponent's healings. On the other hand, Aurora grants extensive regenerative powers and revives downed units thanks to her exceptional relic item; Gala offers decent recovery with increased damage output against foes alongside occasional critical strikes during battles.
Thea possesses a unique skill set that includes the ability to silence enemies, and her first artifact provides solid magic defense support. In addition, Helius has a helpful armor boost from his first artifact and can heal celestial heroes such as Marcus, Luther, Galahad, Tristan, Cornelius, and himself. King Mo's blind technique is also valuable in preventing enemies from landing basic attacks on your team. At the same time, Phobos is adept at stunning opponents for an extended duration while providing the magical defense with his first artifact.
Her abilities make it so that you will get charmed, and she has a passive that makes it so that AOE abilities will get your heroes charmed, so be careful with that.
There's Cornelius; his first artifact offers magic defense. Peppy, her first artifact, also offers magic protection. Almost all her abilities can be used to control crowds. She can stun, blind, and slow enemies. Whenever an ally is shot, she casts a shield spear on them. Since their spear damages the nearest rivals, she kills tanks well.
Heidi offers dodge from his first artifact, Amira, magic defense from her first artifact, and Astrid and Lucas, forgotten here, that most people don't use but which offer armor from his first artifact.
As a final addition to this list, Isaac's first artifact provides him with magic defense. The shield he casts over himself and the allies ahead of him absorbs physical and magical damage until it is destroyed, which means the partners in front of him. He can also heal the hero's team if they are in the progress group.
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