Soleil Hero Guide - Hero Wars Alliance
Soleil hero guide, glyphs, artifacts, skins, best teams, and best counters in Hero Wars Alliance.
☶ Contents
Soleil in Hero Wars
Soleil is a support hero part of the Way of Honor in Hero Wars Alliance. He has complex abilities that can weaken the enemy heroes' front line as well as increase his own team physical and magical damage.
Soleil is a great counter to heroes that have control abilities. He can protect the frontmost ally and reflect stun, blind, or silence effects.
Even if Soleil is a middle-line hero, it is a good idea to position him as back as possible so the heroes in front of him can benefit from his abilities.
Pros
- Steals armor and magic defense from nearest enemies and distributes it between allies
- Increases ally's physical and magical damage
- Deals damage based on enemy heroes' control abilities
- Protects a hero from stun, blind, and silence effects
Cons
- Healing is not significant
“
A priest, doubting his own abilities and leaving his native home. He diligently sought ways to become stronger. Scrolls led him to a place forgotten to the world - an altar inhabited by an ancient deity.
Overcoming it in battle, the priest regained faith in his abilities and returned to Dominion to fight alongside his old comrades-in-arms.
Overcoming it in battle, the priest regained faith in his abilities and returned to Dominion to fight alongside his old comrades-in-arms.
In-game Soleil description in Hero Wars Alliance
Characteristic | Value |
Main Stat | Intelligence |
Attack Type | Magical |
Role | Support |
Faction | Way of Honor |
Position | Middle Line |
Stone Source | Special Event |
Max Power | 162577 |
Stat | Value |
Intelligence | 15740 |
Agility | 2968 |
Strength | 2894 |
Health | 373161 |
Physical Attack | 24802 |
Magic Attack | 108665 |
Armor | 26423 |
Magic Defense | 34155 |
Magic Penetration | 15780 |
Soleil Skills
1st
Curse of the Ancient God
For 9.0 seconds, casts the Curse of the Ancient God on the nearest enemy, stealing 13866.5 (10% Mag.atk. + 3000) Armor and Magic Defense from them and dealing 98932 (80% Mag.atk. + 12000) damage. The Armor and Magic Defense stolen from the enemy are evenly distributed among all allies for 9.0 seconds.
Cannot steal more Armor and Magic Defense than the enemy possesses.
Cannot steal more Armor and Magic Defense than the enemy possesses.
Keywords: Buff, Debuff
Damage: 98932 (80% Mag.atk. + 12000)
Armor and Magic Defense stolen: 13866.5 (10% Mag.atk. + 3000)
2nd
Halo
Envelops the frontmost ally in a magical halo for 8.0 seconds, reducing the damage they take by 60332.5 (50% Mag.atk. + 6000). If an enemy's attack completely penetrates the Armor of the haloed ally, the damage is reduced by 120665 (Mag.atk. + 12000).
The ally with the halo cannot be stunned, blinded, or silenced. If an enemy tries to stun, blind or silence the haloed ally, the effect will rebound onto the enemy themselves for 3 seconds.
The ally with the halo cannot be stunned, blinded, or silenced. If an enemy tries to stun, blind or silence the haloed ally, the effect will rebound onto the enemy themselves for 3 seconds.
Damage reduction: 60332.5 (50% Mag.atk. + 6000)
Damage reduction if the attack penetrates Armor: 120665 (Mag.atk. + 12000)
3rd
Mark of the Ancient God
Applies the Mark of the Ancient God to the central enemy for 15.0 seconds. The enemy takes 66332.5 (50% Mag.atk. + 12000) damage with each use of their abilities and takes an additional 114665 (Mag.atk. + 6000) damage for using control abilities against heroes.
This ability only affects heroes with whom Soleil started the battle.
This ability only affects heroes with whom Soleil started the battle.
Keywords: Mark
Damage for using ability: 66332.5 (50% Mag.atk. + 12000)
Additional damage for using control abilities: 114665 (Mag.atk. + 6000)
4th
Blessing of the Ancient God
For 7.0 seconds, increase damage from physical and magical attacks, as well as healing, to all allies in front of Soleil by 15666.5 (10% Mag.atk. + 4800).
Additionally increases damage and healing by 7833.25 (5% Mag.atk. + 2400) for each control ability applied by enemies since the beginning of the battle.
Additionally increases damage and healing by 7833.25 (5% Mag.atk. + 2400) for each control ability applied by enemies since the beginning of the battle.
Keywords: Buff
Increase in damage and healing: 15666.5 (10% Mag.atk. + 4800)
Additional increase in damage and healing: 7833.25 (5% Mag.atk. + 2400) for each control ability applied
* The hero skills are based on maxed level skill on maxed hero.
Hero Class
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 2948.02 (1% Phys.atk. + 2475) or 3786.65 (1% Mag.atk. + 2475) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.
Soleil Talisman
50
Talisman of the Ancient God
Main Stat
Intelligence
+2000
Slot 1
Armor
+6600
Slot 2
Armor
+6600
Slot 3
Armor
+6600
Soleil Hero Sets
Intelligence
+759
Agility
+734
Strength
+655
Health
+20130
Physical Attack
+3048
Magic Attack
+3671
Armor
+2038
Magic Defence
+2588
Soleil Glyph Priority
1st
2nd
3rd
4th
5th
80
Magic Attack +12850
80
Health +122800
80
Intelligence +2110
80
Magic Penetration +12850
80
Magic Defence +12850
Soleil Skins Priority
1st
2nd
3rd
4th
5th
6th
Demonic+
Magic Attack
+21300
Default
Intelligence
+1365
Soleil Artifacts Priority
1st
2nd
3rd
Book
Tome of Arcane Knowledge
Magic attack
+10680
Health
+53394
Ring
Ring of Intelligence
Intelligence
+3990
Weapon
Prison of the Ancient God
Activation chance
100%
Magic attack
+32040
Soleil Hero Synergies
Qing Mao
Markus
Ishmael
- Qing Mao: Together, Soleil’s burning effects and Qing Mao’s burning effects stack over time, creating a combined damage-over-time synergy. This can quickly whittle down enemy tanks and high-health heroes, making it harder for enemy healers to keep up. Soleil’s also helps protect Qing Mao if she’s taking heavy damage on the front lines.
- Markus gains more effective healing and magic damage from the combined shield and burn effects Soleil provides. Together, they create a balanced combination of offense and support, allowing Markus to keep the team alive while Soleil applies consistent AoE pressure on the enemy team. This synergy works especially well against teams that rely on chip damage, as the shield and heal support each other.
- Ishmael: Soleil’s shielding and AoE pressure allow Ishmael to operate more freely on the battlefield, giving him time to trigger his transformation and stay alive through heavy damage phases. This pairing works best in teams where Ishmael can focus on single-target elimination while Soleil handles AoE crowd control. Together, they balance single-target and area damage to create a well-rounded offense.
Best Soleil Teams
Offense
Aidan
Soleil
Kayla
Oya
Tristan
Aidan
Soleil
Yasmine
Kayla
Oya
Aidan
Soleil
Kayla
Markus
Oya
Octavia
Iris
Soleil
Nebula
Dante
Aidan
Folio
Soleil
Kayla
Oya
Lara Croft
Isaac
Soleil
Judge
Julius
Aidan
Soleil
Morrigan
Kayla
Corvus
Fafnir
Soleil
Kayla
Oya
Tristan
Martha
Aidan
Folio
Soleil
Kayla
Aidan
Soleil
Kayla
Markus
Ishmael
Defense
Aidan
Soleil
Kayla
Oya
Tristan
Lara Croft
Isaac
Soleil
Judge
Julius
Octavia
Cascade
Soleil
Nebula
Dante
Octavia
Aidan
Soleil
Dante
Kayla
Octavia
Soleil
Dante
Kayla
Oya
Octavia
Lara Croft
Soleil
Nebula
Dante
Octavia
Soleil
Nebula
Dante
Yasmine
Octavia
Soleil
Sebastian
Dante
Yasmine
Octavia
Iris
Soleil
Nebula
Dante
Octavia
Soleil
Heidi
Nebula
Dante
How to counter Soleil in Hero Wars Alliance?
Iris
Iris will target Soleil due to his buffs and debuffs.
Celeste
Celeste can block Soleil's healing and convert it to magical damage.
Kayla
Kayla can be considered a soft counter to Soleil due to her ability to jump into the enemy team and avoid Soleil's marks while being able to deal pure damage at the same time.
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