Soleil Hero Guide - Hero Wars Alliance
Soleil hero guide, glyphs, artifacts, skins, best teams, and best counters in Hero Wars Alliance.
☶ Contents

Soleil in Hero Wars
Soleil is a support hero part of the Way of Honor in Hero Wars Alliance. He has complex abilities that can weaken the enemy heroes' front line as well as increase his own team physical and magical damage.
Soleil is a great counter to heroes that have control abilities. He can protect the frontmost ally and reflect stun, blind, or silence effects.
Even if Soleil is a middle-line hero, it is a good idea to position him as back as possible so the heroes in front of him can benefit from his abilities.
Pros
- Steals armor and magic defense from nearest enemies and distributes it between allies
- Increases ally's physical and magical damage
- Deals damage based on enemy heroes' control abilities
- Protects a hero from stun, blind, and silence effects
Cons
- Healing is not significant
“
A priest, doubting his own abilities and leaving his native home. He diligently sought ways to become stronger. Scrolls led him to a place forgotten to the world - an altar inhabited by an ancient deity.
Overcoming it in battle, the priest regained faith in his abilities and returned to Dominion to fight alongside his old comrades-in-arms.
Overcoming it in battle, the priest regained faith in his abilities and returned to Dominion to fight alongside his old comrades-in-arms.
In-game Soleil description in Hero Wars Alliance
Characteristic | Value |
Main Stat | Intelligence |
Attack Type | Magical |
Role | Support |
Faction | Way of Honor |
Position | Middle Line |
Stone Source | Special Event |
Max Power | 172248 |
Stat | Value |
Intelligence | 16452 |
Agility | 3226 |
Strength | 3082 |
Health | 385731 |
Physical Attack | 26345 |
Magic Attack | 113868 |
Armor | 27521 |
Magic Defense | 37098 |
Magic Penetration | 16338 |
Crushing | 1084 |
Toughness | 930 |
Soleil Skills

1st
Curse of the Ancient God
For 9.0 seconds, casts the Curse of the Ancient God on the nearest enemy, stealing 14386.8 (10% Mag.atk. + 3000) Armor and Magic Defense from them and dealing 103094.4 (80% Mag.atk. + 12000) damage. The Armor and Magic Defense stolen from the enemy are evenly distributed among all allies for 9.0 seconds.
Cannot steal more Armor and Magic Defense than the enemy possesses.
Cannot steal more Armor and Magic Defense than the enemy possesses.
Keywords: Buff, Debuff
Animation delay: 1.23 seconds
Duration: 9 seconds
Range: 3000
Damage: 103094.4 (80% Mag.atk. + 12000)
Armor and Magic Defense stolen: 14386.8 (10% Mag.atk. + 3000)

2nd
Halo
Envelops the frontmost ally in a magical halo for 8.0 seconds, reducing the damage they take by 62934 (50% Mag.atk. + 6000). If an enemy's attack completely penetrates the Armor of the haloed ally, the damage is reduced by 125868 (Mag.atk. + 12000).
The ally with the halo cannot be stunned, blinded, or silenced. If an enemy tries to stun, blind or silence the haloed ally, the effect will rebound onto the enemy themselves for 3 seconds.
The ally with the halo cannot be stunned, blinded, or silenced. If an enemy tries to stun, blind or silence the haloed ally, the effect will rebound onto the enemy themselves for 3 seconds.
Initial cool down: 1 seconds
Cool down: 10 seconds
Animation delay: 0.5 seconds
Duration: 8 seconds
Range: 3000
Damage reduction: 62934 (50% Mag.atk. + 6000)
Damage reduction if the attack penetrates Armor: 125868 (Mag.atk. + 12000)

3rd
Mark of the Ancient God
Applies the Mark of the Ancient God to the central enemy for 15.0 seconds. The enemy takes 68934 (50% Mag.atk. + 12000) damage with each use of their abilities and takes an additional 119868 (Mag.atk. + 6000) damage for using control abilities against heroes.
This ability only affects heroes with whom Soleil started the battle.
This ability only affects heroes with whom Soleil started the battle.
Keywords: Mark
Initial cool down: 5 seconds
Cool down: 20 seconds
Animation delay: 1 seconds
Duration: 15 seconds
Range: 3000
Damage for using ability: 68934 (50% Mag.atk. + 12000)
Additional damage for using control abilities: 119868 (Mag.atk. + 6000)

4th
Blessing of the Ancient God
For 7.0 seconds, increase damage from physical and magical attacks, as well as healing, to all allies in front of Soleil by 16186.8 (10% Mag.atk. + 4800).
Additionally increases damage and healing by 8093.4 (5% Mag.atk. + 2400) for each control ability applied by enemies since the beginning of the battle.
Additionally increases damage and healing by 8093.4 (5% Mag.atk. + 2400) for each control ability applied by enemies since the beginning of the battle.
Keywords: Buff
Initial cool down: 7 seconds
Cool down: 12 seconds
Animation delay: 0.5 seconds
Duration: 7 seconds
Range: 3000
Increase in damage and healing: 16186.8 (10% Mag.atk. + 4800)
Additional increase in damage and healing: 8093.4 (5% Mag.atk. + 2400) for each control ability applied
* The hero skills are based on maxed level skill on maxed hero.
Hero Class
Support

450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 2963.45 (1% Phys.atk. + 2475) or 3838.68 (1% Mag.atk. + 2475) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.
Soleil Talisman
50

Talisman of the Ancient God
Main Stat

Intelligence
+2000
Slot 1

Armor
+6600
Slot 2

Armor
+6600
Slot 3

Armor
+6600
Soleil Hero Sets

Intelligence
+759

Agility
+838

Strength
+689

Health
+25180

Physical Attack
+3363

Magic Attack
+3671

Armor
+2878

Magic Defence
+2588
Soleil Glyph Priority
1st
2nd
3rd
4th
5th
80

+12850
80

+122800
80

+2110
80

+12850
80

+12850
Soleil Skins Priority
1st
2nd
3rd
4th
5th
6th
7th

Demonic+
Magic Attack
+21300

Default
Intelligence
+1365
Soleil Artifacts Priority
1st
2nd
3rd
Book

Tome of Arcane Knowledge
Magic attack
+10680
Health
+53394
Ring

Ring of Intelligence
Intelligence
+3990
Weapon

Prison of the Ancient God
Activation chance
100%
Magic attack
+32040
Soleil Hero Synergies
Qing Mao

Together, Soleil’s burning effects and Qing Mao’s burning effects stack over time, creating a combined damage-over-time synergy. This can quickly whittle down enemy tanks and high-health heroes, making it harder for enemy healers to keep up. Soleil also helps protect Qing Mao if she’s taking heavy damage on the front lines.
Markus

Markus gains more effective healing and magic damage from the combined shield and burn effects Soleil provides. Together, they create a balanced combination of offense and support, allowing Markus to keep the team alive while Soleil applies consistent AoE pressure on the enemy team. This synergy works especially well against teams that rely on chip damage, as the shield and heal support each other.
Ishmael

Soleil’s shielding and AoE pressure allow Ishmael to operate more freely on the battlefield, giving him time to trigger his transformation and stay alive through heavy damage phases. This pairing works best in teams where Ishmael can focus on single-target elimination while Soleil handles AoE crowd control. Together, they balance single-target and area damage to create a well-rounded offense.
Best Soleil Teams
Offense
Aidan

Soleil

Kayla

Oya

Tristan

Aidan

Soleil

Yasmine

Kayla

Oya

Aidan

Soleil

Kayla

Markus

Oya

Octavia

Iris

Soleil

Nebula

Dante

Aidan

Folio

Soleil

Kayla

Oya

Lara Croft

Isaac

Soleil

Judge

Julius

Aidan

Soleil

Morrigan

Kayla

Corvus

Fafnir

Soleil

Kayla

Oya

Tristan

Martha

Aidan

Folio

Soleil

Kayla

Aidan

Soleil

Kayla

Markus

Ishmael

Defense
Aidan

Soleil

Kayla

Oya

Tristan

Lara Croft

Isaac

Soleil

Judge

Julius

Octavia

Cascade

Soleil

Nebula

Dante

Octavia

Aidan

Soleil

Dante

Kayla

Octavia

Soleil

Dante

Kayla

Oya

Octavia

Lara Croft

Soleil

Nebula

Dante

Octavia

Soleil

Nebula

Dante

Yasmine

Octavia

Soleil

Sebastian

Dante

Yasmine

Octavia

Iris

Soleil

Nebula

Dante

Octavia

Soleil

Heidi

Nebula

Dante

How to counter Soleil in Hero Wars Alliance?
Iris

Iris will target Soleil due to his buffs and debuffs.
Celeste

Celeste can block Soleil's healing and convert it to magical damage.
Kayla

Kayla can be considered a soft counter to Soleil due to her ability to jump into the enemy team and avoid Soleil's marks while being able to deal pure damage at the same time.
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