Iris - Hero Wars Alliance
Iris hero guide, glyphs, artifacts, skins, best teams, and best counters in Hero Wars Alliance.
Iris is a mage hero in the Way of Eternity faction that needs many buffs and debuffs to reach her maximum effect. Even if she has only one skill that can do damage, Inner Fire, this might be enough to beat many teams. For example, each time a debuff is activated for the enemy team, this skill is activated, causing damage over time.
“
A talanted and daring which constantly expands her unique collections: imprisoned in her tome are demons of all stripes. But she has yet to attain the crown jewel of her menagerie: Iris hunts the soulf of the mighty Archdemon with her familiar, a little demon called Bitey, who is bound by a deal that allows him to escape a less fortunate fate.
In-game Iris description in Hero Wars Alliance
Characteristic | Value |
Main Stat | Intelligence |
Attack Type | Magical |
Role | Mage |
Faction | Way of Eternity |
Position | Middle Line |
Stone Source | Special Event |
Max Power | 176717 |
Stat | Value |
Intelligence | 15942 |
Agility | 2944 |
Strength | 2740 |
Health | 461761 |
Physical Attack | 24928 |
Magic Attack | 121917 |
Armor | 16777 |
Magic Defense | 53327 |
Magic Penetration | 14300 |
Iris Skills
1st
Soul Burning
Iris gains Pure Soul charges for each buffed ally and each debuffed enemy. Damages all enemies depending on the amount of Pure Soul charges stored, then executes the ones at low health.
Animation delay: 0.88 seconds
Base damage: 60767 (40% Magic attack + 12000); damage per Pure Soul charge: 6696 (5% Magic attack + 600)
Execution health threshold: 60767 (40% Magic attack + 12000)
2nd
Otherworldly Creature
Iris releases her familiar Bitey, who weakens enemies by lowering their Magic Defense for 5.0 seconds. Prolongs the duration of any debuffs, both those already active and those inflicted during the effect of the skill, by 5 seconds.
Keywords: Debuff
Initial cool down: 1 seconds
Cool down: 10 seconds
Animation delay: 1 seconds
Temporary Magic Defense reduction: 26183 (20% Magic attack + 1800)
3rd
Mysterious Pact
Iris becomes permanently immune to debuffs. If an enemy applies a debuff or a mark to an ally, Iris lowers their Physical and Magic Attack for 7.0 seconds.
Keywords: Debuff
Temporary Physical Attack reduction: 14592 (10% Magic attack + 2400)
Temporary Magic Attack reduction: 14592 (10% Magic attack + 2400)
4th
Inner Fire
Whenever a debuff is applied to an enemy, Iris burns them with an Inner Fire charge, dealing damage over time while the debuff is active. A charge deals double damage if the debuff was applied by an Eternity Hero. Up to 5 charges stack on a target.
Cool down: 13 seconds
Animation delay: 0.88 seconds
The skill deals 7296 (5% Magic attack + 1200) damage per second for each Inner Fire charge.
* The hero skills are based on maxed level skill on maxed hero.
Hero Class
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.
Iris Talisman
50
Talisman of Collector
Main Stat
Intelligence
+2000
Slot 1
Magic Defence
+6600
Slot 2
Magic Defence
+6600
Slot 3
Magic Defence
+6600
Iris Hero Sets
Intelligence
+759
Agility
+734
Strength
+655
Health
+20130
Physical Attack
+3048
Magic Attack
+3671
Armor
+2038
Magic Defence
+2588
Iris Skins Priority
1st
2nd
3rd
4th
5th
6th
Stellar+
Magic Attack
+21300
Masquerade
Health
+106645
Beach
Magic Attack
+10650
Default
Intelligence
+1365
Cybernetic
Armor
+10650
Iris Glyph Priority
1st
2nd
3rd
4th
5th
80
Magic Penetration +12850
80
Health +122800
80
Magic Attack +12850
80
Intelligence +2110
80
Magic Defence +12850
Iris Artifacts Priority
1st
2nd
3rd
Book
Tome of Arcane Knowledge
Magic Attack
+10680
Health
+53394
Weapon
Tome of Enslaved Souls
Activation chance
100%
Magic Attack
+32040
Ring
Ring of Intelligence
Intelligence
+3990
Best Iris Teams
Phobos
Faceless
Iris
Morrigan
Corvus
How does this team work?
Iris needs many buffs and debuffs to reveal its full potential. Combining her with heroes that have such and picking these from her faction, Way of Eternity, makes her highly effective.
- Corvus's ultimate, Strike of the Damned, is a debuff. The magic defense decrease can reach up to 15k with Iris and the other Way of Eternity heroes in the team. His 2nd skill, Unity of the Damned, is also a buff and significantly increasesIris's magic attack.
- Morrigan's 2nd skill, Bone Armor, summons skeletons and increases the defense for all Eternity heroes. It is also counted as a buff adding Pure Charges to Iris.
- Phobos's 1st skill, Paralysis, and his 2nd skill, Dreaded Shadow, are also debuffs. His magic defense reduction combines well with Iris' 2nd skill, Otherworldly Creature (Bitey).
- Faceless - along with his 3rd skill, Chain Lighting, which is a debuff, he also provides magic penetration with his ultimate and magic defense to the whole team with his 4th skill, Spell Expert.
Offense
Phobos
Faceless
Iris
Morrigan
Corvus
Octavia
Iris
Morrigan
Dante
Corvus
Dorian
Phobos
Iris
Morrigan
Corvus
Phobos
Cornelius
Iris
Morrigan
Corvus
Phobos
Iris
Nebula
Morrigan
Corvus
Lilith
Phobos
Iris
Morrigan
Corvus
Lilith
Dorian
Xe'Sha
Iris
Astaroth
Phobos
Faceless
Iris
Jorgen
Astaroth
Octavia
Iris
Nebula
Dante
Aurora
Fafnir
Iris
Morrigan
Keira
Corvus
Defense
Phobos
Faceless
Iris
Morrigan
Corvus
Octavia
Iris
Morrigan
Dante
Corvus
Octavia
Iris
Nebula
Dante
Aurora
Dorian
Phobos
Iris
Morrigan
Corvus
Phobos
Iris
Morrigan
Dante
Corvus
Lilith
Dorian
Xe'Sha
Iris
Astaroth
Octavia
Iris
Nebula
Dante
Corvus
Octavia
Cascade
Iris
Nebula
Dante
Phobos
Iris
Morrigan
Keira
Corvus
Octavia
Iris
Nebula
Morrigan
Dante
Best Iris Hydra Teams
Even though Iris is immune to debuffs applied by Hydra, she is not often used in Hydra battles and there is no meta team with this hero so far that can counter any Hydra.
How to counter Iris in Hero Wars Alliance?
Lian
Lian's 4th skill, Conciliation, is triggered by Iris's attacks. She charms Iris for almost the whole fight with each attack performed and slows her down, so she's not being able to benefit from the team buffs and debuffs.
Aurora
Aurora absorbs most of the magic damage (80%, max) with her 4th skill, Rainbow Halo, and damages nearby enemies when the shield explodes.
Amira
Amira blocks magic damage under 62141 (max) with her 3rd skill, Genie's Patronage. This means Iris cannot do damage over time with her 4th skill, Inner fire. Amira's artifact weapon also has an additional magic defense buff for her team.
Julius
Julius casts a shield that absorbs any damage with his 1st skill, Meowsterpiece of Defense. When the shield is destroyed, he removes all debuffs with his 3rd skill, Nine-Lives Engine. In addition, the same skill also provides magic defense and armor for his teammates.
Corvus
Corvus's altar can kill Iris almost immediately after being activated when Iris starts burning the enemy team.
Other heroes that can be considered suitable counters due to their shields or decreasing magic attacks skills are:
- Alvanor helps all aliases take decreased damage from basic attacks with his 4th skill, Rune of Earth.
- Judge can cast a shield that can absorb all damage with his 2nd skill, Force Field.
- Dante's 4th skill, Shackles of Weakness, can decreaseIris's main stat for 7 seconds.
- Lilith can decrease the magic defense of central team enemies for 8 seconds with her 3rd skill, Fire Breath.
Best Iris Counter Teams
Jet
Dorian
Keira
Andvari
Galahad
Fafnir
Dorian
Keira
Andvari
Corvus
Jet
Dorian
Xe'Sha
Tristan
Corvus
Helios
Faceless
Amira
Jorgen
Cleaver
Fafnir
Dorian
Keira
Andvari
Aurora
Jet
Sebastian
Keira
Dante
Corvus
Martha
Lars
Nebula
Krista
Astaroth
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