Alvanor - Hero Wars Mobile
Alvanor hero guide, glyphs, artifacts, skins, best teams, and best counters in Hero Wars Mobile.
☶ Contents
Alvanor in Hero Wars
Alvanor is a support hero that is part of the Way of Nature faction. He is a good counter to physical damage teams. He is an excellent combination with nature heroes like Mushy and Shroom, Mojo, and Dark Star due to his synergy. Alvanor can often be used as a tank because of his protective skills.
He can also be great at destroying mages at the front line because of his ability to slow down near enemies. His combination with Mushy and Shroom can be great for beating the Satori teams.
In addition, he has the unique feature of absorbing 100% damage absorption from basic attacks.
Pros
- Absorbs physical attacks with a shield that is always active for nature heroes
- Has healing skills, which can be a plus in defensive teams
- It can be used in both magical and physical teams
Cons
- A defense rather than attacking hero
- Vulnerable to mages like Xe'Sha and Lilith
- It takes time to level up to an absolute start (requires titan skin stones expenditure)
“
Alvanor lay in slumber in an age-old shrine for thousand of years, waiting to be summoned to battle yet again. As he slept, he had a vision of sacred groves aflame in demonic fire, the putrid stench of the undead emanating from the ancient burial sites, and the triumphant roar of orcs over the battlefield. Alvanor unsealed the rune-covered gates and rushed out ti save his people once more.
In-game Alvanor description in Hero Wars Mobile
Characteristic | Value |
Main Stat | Intelligence |
Attack Type | Magical |
Role | Support |
Faction | Way of Nature |
Position | Front Line |
Stone Source | Special Event |
Max Power | 161600 |
Stat | Value |
Intelligence | 15545 |
Agility | 1990 |
Strength | 2475 |
Health | 553446 |
Physical Attack | 19575 |
Magic Attack | 87571 |
Armor | 12640 |
Magic Defense | 30745 |
Magic Penetration | 47620 |
Alvanor Skills
1st
Runes Of Ice
Alvanor conjures 5 Runes of Ice in front of himself and launches them at enemies. Each rune travels towards the nearest enemy, damaging and slowing the target.
Animation delay: 1.42 seconds
Damage: 68921.14 (65% Magic attack + 12000)
Chance to slow is lowered if the target's level is above 120
2nd
Runes Of Life
Alvanor conjures a Rune of Life that heals all allies once per second. While the rune is active, all allied Nature Heroes are healed twice as effectively regardless of the source of the healing.
Cool down: 8 seconds
Animation delay: 1 seconds
Healing: 47806.95 (45% Magic attack + 8400)
3rd
Rune Of Fire
Alvanor invokes the power of the Rune of Fire, unleashing it on the two nearest enemies. Each target takes 46606.95 (45% Magic attack + 7200) damage.
Cool down: 12 seconds
Animation delay: 2 seconds
Damage: 46606.95 (45% Magic attack + 7200)
4th
Rune Of Earth
Alvanor activates a Rune of Earth to protect his allies. While the rune is active, allies take decreased damage from basic attacks. The Rune of Earth is always active for Nature Heroes.
Initial cool down: 2 seconds
Cool down: 11 seconds
Animation delay: 1.66 seconds
Decrease basic attack damage by 52964.05 (55% Magic attack + 4800)
* The hero skills are based on maxed level skill on maxed hero.
Hero Class
Support
450/450
Each time when dealing damage to an opponent or using a buff on allies, it applies an effect to all enemies for 4.0 seconds that reduces armor and magic defense by 2445.75 (1% Phys.atk. + 2250) or 3125.71 (1% Magic attack + 2250) depending on which of the Support hero's stats is higher. A character cannot have more than 5 effects at the same time.
Alvanor Talisman
50
Talisman of Runes
Main Stat
Intelligence
+2000
Slot 1
Health
+60500
Slot 2
Health
+60500
Slot 3
Health
+60500
Alvanor Glyph Priority
1st
2nd
3rd
4th
5th
80
Health +122800
80
Magic Attack +12850
80
Intelligence +2110
80
Magic Penetration +12850
80
Magic Defence +12850
Alvanor Skins Priority
1st
2nd
3rd
4th
5th
6th
Winter Skin
Health
+106645
Spring Skin
Magic Attack
+10650
Default Skin
Intelligence
+1365
Lunar Skin
Armor
+10650
Dark Depths Skin+
Magic Penetration
+21300
Alvanor Artifacts Priority
1st
2nd
3rd
Ring
Ring of Intelligence
Intelligence
+3990
Book
Manuscript of the Void
Magic penetration
+10680
Magic attack
+5340
Weapon
Soul of the Forest
Activation chance
100%
Magic attack
+32040
Best Alvanor Teams
Mojo
Alvanor
Mushy and Shroom
Mojo, Alvanor, and Mushy and Shroom are a meta combination with great synergy.
Alvanor helps Mushy and Shroom to activate her shrooms quickly, and her shroom creates additional shrooms and keeps the opponents silenced all the time.
Mojo helps Mushy and Shroom gain energy faster so she can activate more shrooms. This can result in keepingopponentssilent for most of the game.
Offence
Dark Star
Mojo
Alvanor
Mushy and Shroom
Aurora
Dark Star
Nebula
Alvanor
Andvari
Aurora
Thea
Dark Star
Kai
Alvanor
Aurora
Cornelius
Kai
Morrigan
Alvanor
Aurora
Thea
Dark Star
Mojo
Alvanor
Aurora
Jet
Dark Star
Sebastian
Alvanor
Aurora
Defence
Thea
Dark Star
Kai
Alvanor
Aurora
Dark Star
Nebula
Alvanor
Andvari
Aurora
Thea
Dark Star
Nebula
Alvanor
Aurora
Jet
Dark Star
Sebastian
Alvanor
Aurora
Faceless
Amira
Jorgen
Alvanor
Aurora
How to counter Alvanor in Hero Wars Mobile?
Corvus
Corvus's altar is an excellent counter to Alvanor's area of effect magic damage activated with his 3rd skill, Rune of Fire, and with his 1st skill, Runes of Ice.
Other Alvanor Counters
Celeste
Iris
Phobos
Cornelius
Rufus
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