How to build an Amira team in Hero Wars Alliance
This is a guide for how to build an "Amira" super team in Hero Wars Alliance.
Main Takeaways
Amira's primary ability, Careless Wish, is a huge damage dealer heavily modified by her magic attack level. The modifier for the health of the gold is a 400 Magic attack, and the damage of the gold is a Magic attack. This makes it work well to boost her Magic attack right before she does her ultimate to increase the health of the gold and therefore increase the damage. Magic attacks can be increased using other Heroes' abilities or artifact weapons, which will be discussed later in the video.
Amira's Fair Deal trait applies to enemy agility Heroes. It makes them do critical fumbles for nine seconds, increasing their critical hit chance but making them do half as much damage. This is pretty good against most Heroes but should be avoided against Dare Devil as it increases her attack power for the rest of the battle. Her Blue Scale Genie's patronage is always active for mystery Heroes. Otherwise, it will be activated for eight seconds, protecting her allies from Magic damage under 37,000. This is helpful against Iris, who does a lot of ticks of low Magic damage, and this will prevent the damage, provided Iris' damage is under that number. Keep in mind this only works against intelligent Heroes, so it wouldn't work against Lilith, for example, who is a strong hero.
Amira's last ability, Endurance Test, will test enemy strength Heroes and deplete 5% of their Max Energy, but if their health is below the threshold set at 478, then she'll deplete 50 of their energy. This will work against enemy tanks and sometimes even Lilith in the backside as long as their health is below that amount. An excellent little energy drain, and that Max Health stat also scales with her Magic attack, so boosting her Magic attack will work well.
Amira has three skins, and it is recommended to upgrade her Magic penetration first, followed by intelligence, and then Magic defense. Her weapon artifact is Magic Defense, and her book is Magic Penetration and Magic Attack. It is recommended to do the book first, the ring, and then the weapon for her glyphs. Magic penetration, attack, intelligence, health, and armor should be made.
In testing against fart teams of Fafner Artemis Tristan, one of the better combos were Amira, Lian, and Xe'Sha together. Xe'Sha and Lian have Magic artifact weapons that will boost the Magic attack power of the whole team when they use their unique skills. Xe'Sha second skill will also boost the Magic attack power of the whole team temporarily. There's a lot of boost to the Magic attack, which is perfect for this team to get Amira's attack a Magic attack high. Another bonus to using Lien is she gets the aura to protect against Magic damage because she's a wave mystery hero. But then she can also stop the damage with her charm effect. Tristan does have an energy burn that targets the hero with the highest Magic penetration, so it's helpful to have a hero with higher Magic penetration on your team to absorb that energy drain. In this case, Xe'Sha is that for me. In this case, I'm using a Cleaver as the tank and Aiden as the Healer and support hero, but you can use Dorian instead of Aiden, which would help, especially keeping Lien near Max's health and Cleaver as a tank.
Corvus was replaced with a different tank, which can be your choice. Astaroth could be a good option too. The pink ball currently located over Artemis signifies her critical fumbles, which reduces her damage to half of her regular damage. The gold pile is on his charm, and everyone waits for the explosion, which has just occurred.
Overall, Amira is an interesting hero, and investing in her may be worthwhile if her play style of massive explosions of damage is appealing. She is an enjoyable hero to play, and building her up will continue.
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