Jesse - War Robots
Jesse hero guide, characteristics, stats, abilities, and best counters in War Robots.

jesse in Hero Wars
Jesse is a light-class robot in War Robots, introduced as part of the "Wild Bunch" series. Known for its unique Quick Draw ability, the Jesse offers versatility on the battlefield, allowing pilots to adapt to various combat scenarios.
Jesse's defining feature is its Quick Draw ability, enabling it to switch between two pairs of light weapons instantly. This mechanism allows pilots to equip a combination of weapons and alternate between them based on the tactical situation.
Pros
- Weapon Versatility: The Quick Draw ability permits pilots to equip different weapon types, such as pairing Aphids with Pinatas, allowing for adaptability during combat.
- Beacon Capturing: Its speed and agility make the Jesse effective at capturing and defending beacons, which is crucial for game modes that prioritize map control.
- Sustained Fire: Equipping weapons like Punishers allows continuous firing by alternating between weapon sets, maintaining pressure on opponents.
Cons
- Low Durability: With relatively low hit points, the Jesse is susceptible to quick destruction if exposed to heavy fire.
- Limited Firepower: While versatile, the reliance on light weapons means it lacks the punch of robots equipped with medium or heavy weaponry.
- Exposure During Weapon Swap: Switching weapon sets can momentarily leave Jesse vulnerable, requiring strategic timing to avoid enemy fire.
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Fast robot with 4 light slots. Only 2 slots can be active at the same time.
In-game Jesse description in War Robots
Characteristic | Value |
Tier | 1 |
Release Version | 2.4.0 |
Released On | 11 & 16 Dec, 2017 |
Weapon Slots | Light 2x2 Medium 0 Heavy 0 |
Faction | DSC |
Robot Availability | Silver |
Price | 900000 |
Level Required | 5 |
Tips | N/A |
Weapon Setups | Short N/A Medium N/A Long N/A |
Paint Jobs | Name Price Type Major 50 Standard |
MK | Level | Durability | Speed |
1 | 1 | 48000 | 49 |
1 | 2 | 52000 | 51 |
1 | 3 | 56000 | 52 |
1 | 4 | 60000 | 54 |
1 | 5 | 65000 | 56 |
1 | 6 | 70000 | 58 |
1 | 7 | 76000 | 60 |
1 | 8 | 82000 | 62 |
1 | 9 | 89000 | 64 |
1 | 10 | 96000 | 65 |
1 | 11 | 104000 | 66 |
1 | 12 | 112000 | 67 |
2 | 1 | 112000 | 67 |
2 | 2 | 114100 | 67 |
2 | 3 | 116200 | 67 |
2 | 4 | 118300 | 67 |
2 | 5 | 120400 | 67 |
2 | 6 | 122500 | 67 |
2 | 7 | 124600 | 67 |
2 | 8 | 126700 | 67 |
2 | 9 | 128800 | 67 |
2 | 10 | 130900 | 67 |
2 | 11 | 133000 | 67 |
2 | 12 | 135100 | 67 |
3 | 1 | 141900 | 67 |
Jesse Abilities

Quick Draw
Jesse has the Quick Draw ability, which allows it to switch the two light weapons that it is currently using for another two light weapons stored on its back.
Cooldown: 10
Duration: -
Charges: 1
How to counter Jesse in War Robots?
Robots with high burst damage or area-of-effect attacks, such as the Griffin with its jump ability and powerful weaponry, can quickly eliminate a Jesse. Additionally, robots equipped with Ancile shields can negate the damage from certain light weapons, reducing Jesse's effectiveness.
Counter Tactics
- Utilize Cover: Given its low durability, the Jesse should use terrain and obstacles to minimize exposure to enemy fire.
- Hit-and-Run: Leveraging its speed, the Jesse can engage enemies briefly and retreat before sustaining significant damage.
- Target Selection: Focusing on isolated or lightly armored enemies increases Jesse's survivability and impact on the battlefield.
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