Khorus - Hero Wars Dominion Era

Khorus pet guide, pros, cons, skills, and patronage in Hero Wars Dominion Era.
Khorus in Hero Wars Dominion Era
Khorus in Hero Wars Dominion Era

Khorus is the choice for a pet if the enemy team has control heroes. The blocked effects are silence, charm, blinding, stun, and mind control.

Aside from its control blocking abilities, Khorus can also absorbphysical attack damage and convert magic attacks into a shield for its patron.
Pros
  • Blocks control effects
  • Deals damage over time to heroes with control effects
  • Absorbs physical damage to its patron
  • Converts 50% magical damage to shield to its patron

 

Cons
  • Not relevant in late-game stages
  • No charge will be applied if Sebastian or Nebula prevent negative effects with their skills
Khorus Max Hero Stats
StatValue
Max Power184543
Patronage Power11064
Skill Power12360
Armor penetration47911
Khorus Bonus Stats
StatValue
Magic attack+9958
Armor+9958
Khorus Resources Needed
StatValue
Pet Potion
450551
Chaos Particle
79450
Emeralds
671041
Gold
25040000
Soul Stones
3710

Khorus Skills

Khorus Flock's Vengeance Skill
1st
Flock's Vengeance
Once per 3 seconds, Khorus charges one Rune in the Runic Circle. He also charges Runes (max 20) when enemies apply certain control effects. When the Runic Circle is activated, Khorus deals damage over time to the enemy that has applied the most control effects. If there are multiple enemies, the one with least Health will be damaged. A different amount of Runes is charged for different control types: 3 for silence, 2 for charm, and 1 for blinding, stun, and mind control.
Damage from one charged Rune: 18560 (depends on Skill Power)
Khorus The Indomitable Skill
2nd
The Indomitable
Passive skill. Enables each ally to block certain control effects. Effects blocked by this skill charge Runes in Khorus' Runic Circle. The following control effects trigger this skill: silence, charm, blinding, stun, and mind control.
Chance to block control effects: 70.01% (depends on Skill Power)

Patronage Skill

Khorus Resilience Aura Skill
3rd
Resilience Aura
The owner and two allies with Intelligence as their main stat that stand in front of the owner and behind them are granted a Resilience Aura. The owner with the Resilience Aura converts 50% of magic damage they deal into shield. The allies with the Aura convert 25% of magic damage they deal into shield. The shield absorbs some of the physical damage taken. The damage absorbed scales with the hero's missing health.
Owner's max shield health: 100000 (depends on Patronage Power)
Ally's max shield health: 50000 (depends on Patronage Power)
* The hero skills are based on maxed level skill on maxed hero.

Khorus Patronage

FAQ

Does Khorus charge Runes in the Runic Circle when an ally hero avoids the enemy’s control effect due to ally skill? For example, when Nebula’s “Absolute Serenity” skill prevents a Silence effect from being applied to an ally, would Khorus get a charged Rune for that Silence effect?

No, Khorus won’t charge a Rune in that case. The same happens with Sebastian’s “Odd of Serenity” or any other skill of an ally that prevents negative effects from being applied.

 

Can Khorus’ “Flock’s Vengeance” target summoned entities like Morrigan’s skeletons or Elmir’s sand clone?

No, “Flock’s Vengeance” can’t target Morrigan’s skeletons, Elmir’s sand clone, Ilissa’s spiderlings, Lucas, and heroes’ souls exposed by Iris.

 

What happens if no one in the enemy team has control skills? Does that mean Khorus won’t get any Runes charged and won’t be able to use his “Flock’s Vengeance” skill during the fight?

Khorus gets one charged Rune for his “Flock’s Vengeance” skill passively every 3 seconds, so he will still be able to use it even if there are no enemies who apply control effects.

 

What happens if the hero targeted by the Khorus’ “Flock’s Vengeance” skill becomes temporarily unavailable as a target? For example, when Arachne makes a Hyper Jump, Ziri burrows into the ground with the “Shelter of Sands” skill, or Yasmine uses her “Dance of Death.”

There are different outcomes for different cases, but there is a general rule: if an enemy becomes unavailable and there are no other legitimate targets — the “Flock’s Vengeance” skill is interrupted until the target becomes available again, while the unspent charged Runes are kept preserved. If the enemy becomes unavailable and there are other enemies who can be targeted by Khorus, the leftover damage from the “Flock’s Vengeance” charged Runes will be redirected to them.

 

It’s stated that Resilience Aura can affect not only an owner of the Khorus patronage but also two allied heroes with the Intelligence main stat — one that is behind the owner and one that is in front of them. What happens, if there are other non-Intelligence based heroes between the owner and two allies with the Intelligence main stat? Will those Intelligence-based Heroes still receive shields from the Resilience Aura or not?

The heroes with other main stats are ignored for the purpose of defining the heroes who should be affected by the Resilience Aura, so in that case, the heroes with the Intelligence main stat will still get shields from the Aura.

 

And what happens if there are two heroes with the Intelligence main stat in front of the Khorus’ owner? Will they both get shields from the Resilience Aura?

No, Resilience Aura can affect only one hero behind the owner and one that is in front of them. So, if there are two heroes with the Intelligence main stat in front of the owner, the Resilience Aura will affect only the one of them who is nearest to the owner.