Ninja Turtles - Hero Wars Alliance
Ninja Turtles hero guide, glyphs, artifacts, skins, best teams, and best counters in Hero Wars Alliance.
☶ Contents

Ninja Turtles in Hero Wars
The Teenage Mutant Ninja Turtles in Hero Wars Alliance offers a unique blend of abilities that cater to various play styles. Their shared health pool and energy gauge create dynamic gameplay opportunities that reward strategic planning and teamwork.
The Ninja Turtles have relatively low damage at the start of the battle. Even if their abilities are focused on controlling the fight by stunning and knockback, they need strong support from heroes who can increase their damage output in the late battle and keep them alive long enough.
Pros
- Disruptive effects give them control over the battle
- Break Sebastian's shield
Cons
- Early hits deal low damage
- Need support from heroes like Sebastian or Nebula that can amplify their damage
“
Nothing can break the unity of the Ninja Turtles - neither the crime syndicates of big cities nor a transdimensional portal that thrust these teenage warriors into the strange world of Dominion. Even far from home, this heroic quartet stays true to themselves, facing every challenge like a real team. With their combined strengths and skills, no towering monster or villainous army stands a change cagainst their Turtle Power!
In-game Ninja Turtles description in Hero Wars Alliance
Characteristic | Value |
Main Stat | Agility |
Attack Type | Physical |
Role | Warrior |
Faction | Way of Nature |
Position | Front Line |
Stone Source | Special Event |
Max Power | 175784 |
Stat | Value |
Intelligence | 2840 |
Agility | 15955 |
Strength | 3765 |
Health | 493709 |
Physical Attack | 74802 |
Magic Attack | 12191 |
Armor | 62628 |
Magic Defense | 8023 |
Armor Penetration | 36928 |
Crushing | 2943 |
Ninja Turtles Skills

1st
Cowabunga
All Ninja Turtles cleanse themselves of control effects and disappear from the battlefield. Then, the Turtles (those who can participate in combat) re-enter the fight one by one, performing their Signature Moves. After their moves are executed, only the Turtles who were there before the ability activation, remain on the battlefield.
Additional Effect: Ninja Turtles join the battle shortly after its beginning. Leo is the first to enter the fray performing his Signature Move.
Leo's Signature Move: Leaps into the center of the enemy team, spinning with his katanas and dealing 22900.5 (25% Phys.atk. + 4200) damage per second to enemies in the area for 5.0 seconds. Afterward, he leaps back to the front line of the allied team.
Additional Effect: Ninja Turtles join the battle shortly after its beginning. Leo is the first to enter the fray performing his Signature Move.
Leo's Signature Move: Leaps into the center of the enemy team, spinning with his katanas and dealing 22900.5 (25% Phys.atk. + 4200) damage per second to enemies in the area for 5.0 seconds. Afterward, he leaps back to the front line of the allied team.
Keywords: Can't be copied
Duration: 5.01 seconds
Area: 200
Hits: 5
Damage per second: 22900.5 (25% Phys.atk. + 4200)

2nd
Donnie's Tactics
Passive Effect: Every 10 seconds, a new Ninja Turtle (among those whose abilities are unlocked) appears on the battlefield and performs its Signature Move. The Turtle fights for 5.0 seconds before leaving the battle. The Ninja Turtles share a common Health and Energy pool. The Turtles' Maximum Health cannot be altered during the battle.
Additional Effect: Donnie now joins the battle and performs his Signature Move.
Donnie's Signature Move: Strikes the frontmost enemy with his staff, dealing 38920.8 (40% Phys.atk. + 9000) damage and stunning them for 1 second. Then, he pushes the target back to the center of the enemy team. The pushed enemy and any enemies they collide with also take 38920.8 (40% Phys.atk. + 9000) damage.
Additional Effect: Donnie now joins the battle and performs his Signature Move.
Donnie's Signature Move: Strikes the frontmost enemy with his staff, dealing 38920.8 (40% Phys.atk. + 9000) damage and stunning them for 1 second. Then, he pushes the target back to the center of the enemy team. The pushed enemy and any enemies they collide with also take 38920.8 (40% Phys.atk. + 9000) damage.
Keywords: Stun, Control, Knockback
Duration: 15 seconds
Area: 100
Hits: 10
Strike and pushback damage: 38920.8 (40% Phys.atk. + 9000)

3rd
Raph's Fury
Passive Effect: Every 3 basic attack from each Ninja Turtle is now enhanced: it deals 25% additional damage and stuns the target for 5.0 seconds.
Additional Effect: Raph now joins the battle and performs his Signature Move.
Raph's Signature Move: Leaps behind the farthest enemy and pushes them towards the center of the enemy team, dealing 31440.6 (30% Phys.atk. + 9000) damage. Then, he jumps back to the front line of the allied team, throwing his sai at all enemies mid-air, dealing 31440.6 (30% Phys.atk. + 9000) damage to each.
Additional Effect: Raph now joins the battle and performs his Signature Move.
Raph's Signature Move: Leaps behind the farthest enemy and pushes them towards the center of the enemy team, dealing 31440.6 (30% Phys.atk. + 9000) damage. Then, he jumps back to the front line of the allied team, throwing his sai at all enemies mid-air, dealing 31440.6 (30% Phys.atk. + 9000) damage to each.
Keywords: Knockback, Control
Animation delay: 0.4 seconds
Duration: 1 seconds
Hits: 3
Strike and sai throw damage: 31440.6 (30% Phys.atk. + 9000)

4th
Mikey's Optimism
Passive Effect: As long as there is more than one Ninja Turtle on the battlefield, all of them take 25% less damage.
Additional Effect: Mikey now joins the battle and performs his Signature Move.
Mikey's Signature Move: Leaps behind the farthest enemy and rides his skateboard towards his allies, holding a pizza in hand. Along the way, he crashes into the central enemy, dealing 38920.8 (40% Phys.atk. + 9000) damage to enemies in the area and stunning them for 1.0 seconds. He also scatters pizza slices, healing allies for 24700.5 (25% Phys.atk. + 6000). Afterward, he jumps back to the front line of the allied team.
Additional Effect: Mikey now joins the battle and performs his Signature Move.
Mikey's Signature Move: Leaps behind the farthest enemy and rides his skateboard towards his allies, holding a pizza in hand. Along the way, he crashes into the central enemy, dealing 38920.8 (40% Phys.atk. + 9000) damage to enemies in the area and stunning them for 1.0 seconds. He also scatters pizza slices, healing allies for 24700.5 (25% Phys.atk. + 6000). Afterward, he jumps back to the front line of the allied team.
Keywords: Stun, Control
Duration: 1 seconds
Area: 200
Area damage to enemies: 38920.8 (40% Phys.atk. + 9000)
Allies Healing: 24700.5 (25% Phys.atk. + 6000)
* The hero skills are based on maxed level skill on maxed hero.
Hero Class
Warrior

405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect to themselves that increases Physical Attack by 28259.16 (8% Phys.atk. + 20250) for 14 seconds. A character cannot have more than 6 effects at the same time.
Ninja Turtles Talisman
50

Talisman of Shell
Main Stat

Agility
+2000
Slot 1

Armor
+6600
Slot 2

Armor
+6600
Slot 3

Armor
+6600
Ninja Turtles Hero Sets

Intelligence
+759

Agility
+838

Strength
+689

Health
+25180

Physical Attack
+3363

Magic Attack
+3671

Armor
+2878

Magic Defence
+2588
Ninja Turtles Glyph Priority
1st
2nd
3rd
4th
5th
80

+12850
80

+122800
80

+8340
80

+2110
80

+12850
Ninja Turtles Skins Priority
1st
2nd
3rd
4th
5th
6th
7th

Mikey
Armor Penetration
+10650

Raph
Health
+106645

Leo
Agility
+1365

Donnie
Armor
+10650
Dante Artifacts Priority
1st
2nd
3rd
Book

Alchemist's Folio
Armor penetration
+10680
Physical attack
+3561
Weapon

Crunchabungas
Activation chance
100%
Armor penetration
+32040
Ring

Ring of Agility
Agility
+3990
Best Ninja Turtles Teams
Offense
Soleil

Sebastian

Qing Mao

Ninja Turtles

Julius

Soleil

Sebastian

Arachne

Ninja Turtles

Julius

Astrid and Lucas

Isaac

Judge

Ninja Turtles

Julius

Soleil

Mojo

Alvanor

Mushy and Shroom

Ninja Turtles

Fafnir

Artemis

Ninja Turtles

Tristan

Cleaver

Defense
Aidan

Kayla

Ninja Turtles

Oya

Tristan

Lara Croft

Isaac

Judge

Ninja Turtles

Julius

Fafnir

Ninja Turtles

Oya

Tristan

Aurora

Octavia

Sebastian

Dante

Yasmine

Ninja Turtles

Aidan

Kayla

Ninja Turtles

Oya

Julius

How to counter Ninja Turtles in Hero Wars Alliance?
Soleil

Soleil can increase the damage to the central enemies each time they use control abilities. This will make Nina Turtles' control abilities have negative effects on his team. Ninja Turtle's stun will also rebound on his allies.
Dante

Heidi

Aurora

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