Ninja Turtles - Hero Wars Alliance
Ninja Turtles hero guide, glyphs, artifacts, skins, best teams, and best counters in Hero Wars Alliance.
☶ Contents
Ninja Turtles in Hero Wars
The Teenage Mutant Ninja Turtles in Hero Wars Alliance offers a unique blend of abilities that cater to various play styles. Their shared health pool and energy gauge create dynamic gameplay opportunities that reward strategic planning and teamwork.
The Ninja Turtles have relatively low damage at the start of the battle. Even if their abilities are focused on controlling the fight by stunning and knockback, they need strong support from heroes who can increase their damage output in the late battle and keep them alive long enough.
Pros
- Disruptive effects give them control over the battle
- Break Sebastian's shield
Cons
- Early hits deal low damage
- Need support from heroes like Sebastian or Nebula that can amplify their damage
“
Nothing can break the unity of the Ninja Turtles - neither the crime syndicates of big cities nor a transdimensional portal that thrust these teenage warriors into the strange world of Dominion. Even far from home, this heroic quartet stays true to themselves, facing every challenge like a real team. With their combined strengths and skills, no towering monster or villainous army stands a change cagainst their Turtle Power!
In-game Ninja Turtles description in Hero Wars Alliance
Characteristic | Value |
Main Stat | Agility |
Attack Type | Physical |
Role | Warrior |
Faction | Way of Nature |
Position | Front Line |
Stone Source | Special Event |
Max Power | 165214 |
Stat | Value |
Intelligence | 2686 |
Agility | 15139 |
Strength | 3577 |
Health | 458831 |
Physical Attack | 69994 |
Magic Attack | 11729 |
Armor | 60972 |
Magic Defense | 7869 |
Armor Penetration | 36370 |
Ninja Turtles Skills
1st
Cowabunga
All Ninja Turtles cleanse themselves of control effects and disappear from the battlefield. Then, the Turtles (those who can participate in combat) re-enter the fight one by one, performing their Signature Moves. After their moves are executed, only the Turtles who were there before the ability activation, remain on the battlefield.
Additional Effect: Ninja Turtles join the battle shortly after its beginning. Leo is the first to enter the fray performing his Signature Move.
Leo's Signature Move: Leaps into the center of the enemy team, spinning with his katanas and dealing 21698.5 (25% Phys.atk. + 4200) damage per second to enemies in the area for 5.0 seconds. Afterward, he leaps back to the front line of the allied team.
Additional Effect: Ninja Turtles join the battle shortly after its beginning. Leo is the first to enter the fray performing his Signature Move.
Leo's Signature Move: Leaps into the center of the enemy team, spinning with his katanas and dealing 21698.5 (25% Phys.atk. + 4200) damage per second to enemies in the area for 5.0 seconds. Afterward, he leaps back to the front line of the allied team.
Keywords: Can't be copied
Duration: 5.01 seconds
Area: 200
Hits: 5
Damage per second: 21698.5 (25% Phys.atk. + 4200)
2nd
Donnie's Tactics
Passive Effect: Every 10 seconds, a new Ninja Turtle (among those whose abilities are unlocked) appears on the battlefield and performs its Signature Move. The Turtle fights for 5.0 seconds before leaving the battle. The Ninja Turtles share a common Health and Energy pool. The Turtles' Maximum Health cannot be altered during the battle.
Additional Effect: Donnie now joins the battle and performs his Signature Move.
Donnie's Signature Move: Strikes the frontmost enemy with his staff, dealing 36997.6 (40% Phys.atk. + 9000) damage and stunning them for 1 second. Then, he pushes the target back to the center of the enemy team. The pushed enemy and any enemies they collide with also take 36997.6 (40% Phys.atk. + 9000) damage.
Additional Effect: Donnie now joins the battle and performs his Signature Move.
Donnie's Signature Move: Strikes the frontmost enemy with his staff, dealing 36997.6 (40% Phys.atk. + 9000) damage and stunning them for 1 second. Then, he pushes the target back to the center of the enemy team. The pushed enemy and any enemies they collide with also take 36997.6 (40% Phys.atk. + 9000) damage.
Keywords: Stun, Control, Knockback
Duration: 15 seconds
Area: 100
Hits: 10
Strike and pushback damage: 36997.6 (40% Phys.atk. + 9000)
3rd
Raph's Fury
Passive Effect: Every 3 basic attack from each Ninja Turtle is now enhanced: it deals 25% additional damage and stuns the target for 5.0 seconds.
Additional Effect: Raph now joins the battle and performs his Signature Move.
Raph's Signature Move: Leaps behind the farthest enemy and pushes them towards the center of the enemy team, dealing 29998.2 (30% Phys.atk. + 9000) damage. Then, he jumps back to the front line of the allied team, throwing his sai at all enemies mid-air, dealing 29998.2 (30% Phys.atk. + 9000) damage to each.
Additional Effect: Raph now joins the battle and performs his Signature Move.
Raph's Signature Move: Leaps behind the farthest enemy and pushes them towards the center of the enemy team, dealing 29998.2 (30% Phys.atk. + 9000) damage. Then, he jumps back to the front line of the allied team, throwing his sai at all enemies mid-air, dealing 29998.2 (30% Phys.atk. + 9000) damage to each.
Keywords: Knockback, Control
Animation delay: 0.4 seconds
Duration: 1 seconds
Hits: 3
Strike and sai throw damage: 29998.2 (30% Phys.atk. + 9000)
4th
Mikey's Optimism
Passive Effect: As long as there is more than one Ninja Turtle on the battlefield, all of them take 25% less damage.
Additional Effect: Mikey now joins the battle and performs his Signature Move.
Mikey's Signature Move: Leaps behind the farthest enemy and rides his skateboard towards his allies, holding a pizza in hand. Along the way, he crashes into the central enemy, dealing 36997.6 (40% Phys.atk. + 9000) damage to enemies in the area and stunning them for 1.0 seconds. He also scatters pizza slices, healing allies for 23498.5 (25% Phys.atk. + 6000). Afterward, he jumps back to the front line of the allied team.
Additional Effect: Mikey now joins the battle and performs his Signature Move.
Mikey's Signature Move: Leaps behind the farthest enemy and rides his skateboard towards his allies, holding a pizza in hand. Along the way, he crashes into the central enemy, dealing 36997.6 (40% Phys.atk. + 9000) damage to enemies in the area and stunning them for 1.0 seconds. He also scatters pizza slices, healing allies for 23498.5 (25% Phys.atk. + 6000). Afterward, he jumps back to the front line of the allied team.
Keywords: Stun, Control
Duration: 1 seconds
Area: 200
Area damage to enemies: 36997.6 (40% Phys.atk. + 9000)
Allies Healing: 23498.5 (25% Phys.atk. + 6000)
* The hero skills are based on maxed level skill on maxed hero.
Hero Class
Warrior
405/405
Every time the warrior deals damage to enemies with a regular attack, they apply an effect to themselves that increases Physical Attack by 25849.52 (8% Phys.atk. + 20250) for 14 seconds. A character cannot have more than 6 effects at the same time.
Ninja Turtles Talisman
50
Talisman of Shell
Main Stat
Agility
+2000
Slot 1
Armor
+6600
Slot 2
Armor
+6600
Slot 3
Armor
+6600
Ninja Turtles Hero Sets
Intelligence
+759
Agility
+734
Strength
+655
Health
+20130
Physical Attack
+3048
Magic Attack
+3671
Armor
+2038
Magic Defence
+2588
Ninja Turtles Glyph Priority
1st
2nd
3rd
4th
5th
80
Armor Penetration +12850
80
Health +122800
80
Physical Attack +8340
80
Agility +2110
80
Armor +12850
Ninja Turtles Skins Priority
1st
2nd
3rd
4th
5th
6th
7th
Mikey
Armor Penetration
+10650
Raph
Health
+106645
Leo
Agility
+1365
Donnie
Armor
+10650
Dante Artifacts Priority
1st
2nd
3rd
Book
Alchemist's Folio
Armor penetration
+10680
Physical attack
+3561
Weapon
Crunchabungas
Activation chance
100%
Armor penetration
+32040
Ring
Ring of Agility
Agility
+3990
Best Ninja Turtles Teams
Offense
Soleil
Sebastian
Qing Mao
Ninja Turtles
Julius
Soleil
Sebastian
Arachne
Ninja Turtles
Julius
Astrid and Lucas
Isaac
Judge
Ninja Turtles
Julius
Soleil
Mojo
Alvanor
Mushy and Shroom
Ninja Turtles
Fafnir
Artemis
Ninja Turtles
Tristan
Cleaver
Defense
Aidan
Kayla
Ninja Turtles
Oya
Tristan
Lara Croft
Isaac
Judge
Ninja Turtles
Julius
Fafnir
Ninja Turtles
Oya
Tristan
Aurora
Octavia
Sebastian
Dante
Yasmine
Ninja Turtles
Aidan
Kayla
Ninja Turtles
Oya
Julius
How to counter Ninja Turtles in Hero Wars Alliance?
Soleil
Soleil can increase the damage to the central enemies each time they use control abilities. This will make Nina Turtles' control abilities have negative effects on his team. Ninja Turtle's stun will also rebound on his allies.
Dante
Heidi
Aurora
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