Mojo - Hero Wars Alliance
Mojo hero guide, glyphs, artifacts, skins, best teams, and best counters in Hero Wars Alliance.
Mojo is a mage hero part of the Way of Nature faction in Hero Wars Alliance. One unique ability is to perform damage with his 4th skill, Hex, even after he is dead.
Mojo balances offense and support, dealing consistent magic damage over time while protecting his team with his healing totem.
Due to his negative effects, Mojo is considered a great hero against Hydras.
Pros
- Deals damage to the whole enemy team
- Stun and healing abilities
- Good against Hydra, even if he dies early
Cons
- Healing is not significant
- Random activation of Cursed Bones skill
“
A dangerous child and a naive sage, a fickle troublemaker and a grumbling kind soul. This is Mojo. Be friendly with him, and he'll be your best friend, but be wary of making him angry! A shaman's curse is a terrible thing!
In-game Mojo description in Hero Wars Alliance
Characteristic | Value |
Main Stat | Intelligence |
Attack Type | Magical |
Role | Mage |
Faction | Way of Nature |
Position | Middle Line |
Stone Source | Campaign |
Max Power | 188311 |
Stat | Value |
Intelligence | 16019 |
Agility | 3319 |
Strength | 3295 |
Health | 458186 |
Physical Attack | 26070 |
Magic Attack | 125951 |
Armor | 18197 |
Magic Defense | 46174 |
Magic Penetration | 38178 |
Magical crit hit chance | 6600 |
Crushing | 2943 |
Mojo Skills

1st
Totem of Wrath
Creates a totem that shoots magic projectiles at the two closest enemies for 4.0 seconds. The skill lasts for 0.15 seconds longer for each Wrath of the Spirits charge. Mojo cannot attack or use skills during this time.
Animation delay: 1 seconds
Damage per missile: 26990.2 (20% Magic attack + 1800)

2nd
Healing Spirits
Heals allies for 5% of their Max Health, but no more than 67576 (50% Magic attack + 4600). If an ally has been fully healed by this skill, they receive 10% energy while Mojo himself receives a Wrath of the Spirits charge. Healed Nature Heroes receive 10% extra energy.
Cool down: 12.5 seconds
Animation delay: 0.5 seconds
Maximum healing: 67576 (50% Magic attack + 4600)

3rd
Cursed Bones
Shoots a projectile at a random enemy, dealing magic damage and stunning the target. If an enemy burns or steals an ally’s energy, Mojo uses this skill on that enemy, dealing extra damage for every Wrath of the Spirits charge.
Keywords: Stun
Cool down: 21 seconds
Animation delay: 0.5 seconds
Damage: 28790.2 (20% Magic attack + 3600)
Extra damage for each Wrath of the Spirits charge: 28790.2 (20% Magic attack + 3600)

4th
Hex
Curses the enemy team every 2.0 seconds, applying a Hex mark to the Hero that took the most damage during that time. The mark channels damage taken within 2.0 seconds equal to the current percentage of Mojo‘s Health. No less than 20% and no more than 80%. If an enemy dies to this skill, Mojo gets 3 Wrath charges. The skill remains active after Mojo dies, dealing an extra 20% of the damage the target has taken.
Keywords: Mark
Cool down: 2 seconds
Maximum mark damage: 80% of damage taken by the target
* The hero skills are based on maxed level skill on maxed hero.
Hero Class
Mage

450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.
Mojo Talisman
50

Talisman of Spirits
Main Stat

Intelligence
+2000
Slot 1

Magic Attack
+6600
Slot 2

Magic Attack
+6600
Slot 3

Magic Attack
+6600
50

Talisman of Shaman
Main Stat

Armor
+12000
Slot 1

Magical crit hit chance
+2200
Slot 2

Magical crit hit chance
+2200
Slot 3

Magical crit hit chance
+2200
Mojo Hero Sets

Intelligence
+759

Agility
+838

Strength
+689

Health
+25180

Physical Attack
+3363

Magic Attack
+3671

Armor
+2878

Magic Defence
+2588
Mojo Glyph Priority
1st
2nd
3rd
4th
5th
80

+12850
80

+122800
80

+12850
80

+2110
80

+12850
Mojo Skins Priority
1st
2nd
3rd
4th
5th
6th
7th

Stellar
Magic Penetration
+10650

Lunar
Health
+106645

Winter
Magic Attack
+10665

Cybernetic
Magic Attack
+10650

Default
Intelligence
+1365

Demonic
Magic Defence
+10650
Mojo Artifacts Priority
1st
2nd
3rd
Book

Manuscript of the Void
Magic penetration
+10680
Magic attack
+5340
Weapon

Mask of Anger
Activation chance
+100%
Magic penetration
+32040
Ring

Ring of Intelligence
Intelligence
+3990
Best Mojo Teams
- Orion's high burst magic damage complements Mojo's abilities, allowing for a powerful magic-based offense. Together, they can overwhelm enemies with rapid and potent attacks.
- Alvanor enhances the effectiveness of Nature faction heroes, including Mojo. His abilities can boost Mojo's magic attack and provide additional support, strengthening the team's overall performance.
- Mushy & Shroom: This duo's crowd control and damage abilities synergize well with Mojo's skills, creating opportunities to control the battlefield and deal significant damage to enemies.
- Aurora's magic reflect and tanking capabilities provide protection for Mojo, allowing him to focus on dealing damage and supporting the team without concern for his safety.
- Morrigan's healing and support abilities complement Mojo's skills, enhancing the team's sustainability and effectiveness in prolonged battles.
Offense
Orion

Mojo

Alvanor

Mushy and Shroom

Aurora

Dark Star

Mojo

Alvanor

Mushy and Shroom

Aurora

Orion

Mojo

Alvanor

Mushy and Shroom

Astaroth

Orion

Mojo

Alvanor

Mushy and Shroom

Andvari

Mojo

Morrigan

Alvanor

Mushy and Shroom

Corvus

Orion

Xe'Sha

Mojo

Alvanor

Mushy and Shroom

Orion

Mojo

Alvanor

Mushy and Shroom

Luther

Orion

Mojo

Alvanor

Mushy and Shroom

Ziri

Phobos

Iris

Mojo

Morrigan

Corvus

Fafnir

Artemis

Mojo

Tristan

Galahad

Defense
Orion

Mojo

Alvanor

Mushy and Shroom

Aurora

Dark Star

Mojo

Alvanor

Mushy and Shroom

Aurora

Thea

Mojo

Alvanor

Mushy and Shroom

Aurora

Phobos

Mojo

Alvanor

Mushy and Shroom

Aurora

Octavia

Jorgen

Mojo

Morrigan

Dante

Mojo

Alvanor

Mushy and Shroom

Oya

Aurora

Octavia

Jorgen

Mojo

Nebula

Dante

Fafnir

Artemis

Mojo

Tristan

Cleaver

Orion

Mojo

Alvanor

Mushy and Shroom

Astaroth

Orion

Xe'Sha

Mojo

Alvanor

Mushy and Shroom

Best Mojo Hydra Teams
Mojo will multiply the damage with his fourth passive skill, "Hex." You only need Mojo's fourth skill maxed out and keep him alive long enough so he can activate it. The skill will stay active during the whole fight even if Mojo dies.


Mojo's "Hex" skill for Hydra attack.
Martha

Mojo

Jhu

Maya

Markus

Mojo

Jhu

Celeste

Maya

Markus

Martha

Thea

Mojo

Jhu

Aurora

Martha

Orion

Mojo

Jhu

Markus

Mojo

Jhu

Maya

Yasmine

Markus

Martha

Lilith

Xe'Sha

Mojo

Markus

How to counter Mojo in Hero Wars Alliance?
Satori

Mojo can increase his allies' energy by 10% when fully healed. This makes them vulnerable to Satori's Fox Fire marks.
Cornelius

As a hero with Intelligence as a main stat, he can be targeted by Cornelius and killed with one shot.
Iris

Iris can destroy Mojo due to his debuffs.
Phobos

Phobos hits the enemy with the highest magic attack and transfers all gained energy. This can be a great blocker to Mojo because he has one of the highest magic attack stats.
Lian

Lian can charm Mojo and stop his skill activation.
Soleil

Soleil can counter Mojo's ability to stun an enemy hero and rebound the effect.
Rufus

Rufus can absorb all of Mojo's magical damage, being a magical damage-resistant hero.
Jorgen

Jorgen can block Mojo's energy, so he can't use his active skill. Jorgen's skill can also absorb Mojo's damage.
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