Mojo - Hero Wars Alliance

Mojo hero guide, glyphs, artifacts, skins, best teams, and best counters in Hero Wars Alliance.
Mojo is a mage hero part of the Way of Nature faction in Hero Wars Alliance. One unique ability is to perform damage with his 4th skill, Hex, even after he is dead.

Due to his negative effects, Mojo is considered a great hero against Hydras.

Pros
  • Deals damage to the whole enemy team
  • Stun and healing abilities
  • Good against Hydra, even if he dies early
Cons
  • Healing is not significant
  • Random activation of Cursed Bones skill

 

A dangerous child and a naive sage, a fickle troublemaker and a grumbling kind soul. This is Mojo. Be friendly with him, and he'll be your best friend, but be wary of making him angry! A shaman's curse is a terrible thing!
In-game Mojo description in Hero Wars Alliance
Mojo Characteristics
CharacteristicValue
Main StatIntelligence
Attack TypeMagical
RoleMage
FactionWay of Nature
PositionMiddle Line
Stone SourceCampaign
Max Power156588
Mojo Max Hero Stats
StatValue
Intelligence14548
Agility2327
Strength2452
Health376978
Physical Attack19252
Magic Attack114800
Armor2327
Magic Defense42115
Magic Penetration26970

Mojo Skills

Mojo Totem of Wrath Skill
1st
Totem of Wrath
Creates a totem that shoots magic projectiles at the two closest enemies for 4.0 seconds. The skill lasts for 0.15 seconds longer for each Wrath of the Spirits charge. Mojo cannot attack or use skills during this time.
Animation delay: 1 seconds
Damage per missile: 24760 (20% Magic attack + 1800)
Mojo Healing Spirits Skill
2nd
Healing Spirits
Heals allies for 5% of their Max Health, but no more than 62000 (50% Magic attack + 4600). If an ally has been fully healed by this skill, they receive 10% energy while Mojo himself receives a Wrath of the Spirits charge. Healed Nature Heroes receive 10% extra energy.
Cool down: 12.5 seconds
Animation delay: 0.5 seconds
Maximum healing: 62000 (50% Magic attack + 4600)
Mojo Cursed Bones Skill
3rd
Cursed Bones
Shoots a projectile at a random enemy, dealing magic damage and stunning the target. If an enemy burns or steals an ally’s energy, Mojo uses this skill on that enemy, dealing extra damage for every Wrath of the Spirits charge.
Keywords: Stun
Cool down: 21 seconds
Animation delay: 0.5 seconds
Damage: 26560 (20% Magic attack + 3600)
Extra damage for each Wrath of the Spirits charge: 26560 (20% Magic attack + 3600)
Mojo Hex Skill
4th
Hex
Curses the enemy team every 2.0 seconds, applying a Hex mark to the Hero that took the most damage during that time. The mark channels damage taken within 2.0 seconds equal to the current percentage of Mojo‘s Health. No less than 20% and no more than 80%. If an enemy dies to this skill, Mojo gets 3 Wrath charges. The skill remains active after Mojo dies, dealing an extra 20% of the damage the target has taken.
Keywords: Mark
Cool down: 2 seconds
Maximum mark damage: 80% of damage taken by the target
* The hero skills are based on maxed level skill on maxed hero.

Hero Class

Mage
Mage
450/450
The mage starts the battle with 320 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 90 energy.

Mojo Talisman

50
Mojo
Talisman of Spirits
Main Stat
Mojo intelligence Talisman
Intelligence
+2000
Slot 1
Mojo intelligence Talisman
Magic Attack
+6600
Slot 2
Mojo intelligence Talisman
Magic Attack
+6600
Slot 3
Mojo intelligence Talisman
Magic Attack
+6600

Mojo Glyph Priority

1st
2nd
3rd
4th
5th
80
Hero Wars Magic Penetration Glyph
Magic Penetration
+12850
80
Hero Wars Health Glyph
Health
+122800
80
Hero Wars Magic Attack Glyph
Magic Attack
+12850
80
Hero Wars Intelligence Glyph
Intelligence
+2110
80
Hero Wars Magic Defence Glyph
Magic Defence
+12850

Mojo Skins Priority

1st
2nd
3rd
4th
5th
6th
Hero Wars Lunar Skin
Lunar
Health
+106645
Hero Wars Winter Skin
Winter
Magic Attack
+10665
Hero Wars Cybernetic Skin
Cybernetic
Magic Attack
+10650
Hero Wars Default Skin
Default
Intelligence
+1365
Hero Wars Demonic Skin
Demonic
Magic Defence
+10650

Mojo Artifacts Priority

1st
2nd
3rd
Book
mojo Manuscript of the Void
Manuscript of the Void
Magic penetration
+10680
Magic attack
+5340
Weapon
mojo Mask of Anger
Mask of Anger
Activation chance
+100%
Magic penetration
+32040
Ring
mojo Ring of Intelligence
Ring of Intelligence
Intelligence
+3990

Best Mojo Teams

Offence

Fafnir
Fafnir
Artemis
Artemis
Mojo
Mojo
Tristan
Tristan
Galahad
Galahad
Fafnir
Fafnir
Artemis
Artemis
Mojo
Mojo
Tristan
Tristan
Luther
Luther
Phobos
Phobos
Iris
Iris
Mojo
Mojo
Morrigan
Morrigan
Corvus
Corvus
Phobos
Phobos
Faceless
Faceless
Mojo
Mojo
Morrigan
Morrigan
Corvus
Corvus
Iris
Iris
Mojo
Mojo
Morrigan
Morrigan
Judge
Judge
Corvus
Corvus

Defence

Fafnir
Fafnir
Artemis
Artemis
Mojo
Mojo
Tristan
Tristan
Luther
Luther
Phobos
Phobos
Iris
Iris
Mojo
Mojo
Morrigan
Morrigan
Corvus
Corvus
Fafnir
Fafnir
Artemis
Artemis
Mojo
Mojo
Tristan
Tristan
Cleaver
Cleaver
Fafnir
Fafnir
Artemis
Artemis
Mojo
Mojo
Tristan
Tristan
Chabba
Chabba
Thea
Thea
Dark Star
Dark Star
Mojo
Mojo
Alvanor
Alvanor
Aurora
Aurora

How to counter Mojo in Hero Wars Alliance?

Satori
Satori
Mojo can increase his allies' energy by 10% when fully healed. This makes them vulnerable to Satori's Fox Fire marks.
Jorgen
Jorgen
Jorgen can block Mojo's energy, so he can't use his active skill. Jorgen's skill can also absorb Mojo's damage.
Cornelius
Cornelius
As a hero with Intelligence as a main stat, he can be targeted by Cornelius and killed with one shot.
Rufus
Rufus
Rufus can absorb all of Mojo's magical damage, being a magical damage-resistant hero.
Lian
Lian
Lian can charm Mojo and stop his skill activation.