Mojo - Hero Wars Alliance
Mojo hero guide, glyphs, artifacts, skins, best teams, and best counters in Hero Wars Alliance.
Mojo is a mage hero part of the Way of Nature faction in Hero Wars Alliance. One unique ability is to perform damage with his 4th skill, Hex, even after he is dead.
Mojo balances offense and support, dealing consistent magic damage over time while protecting his team with his healing totem.
Due to his negative effects, Mojo is considered a great hero against Hydras.
Pros
- Deals damage to the whole enemy team
- Stun and healing abilities
- Good against Hydra, even if he dies early
Cons
- Healing is not significant
- Random activation of Cursed Bones skill
“
A dangerous child and a naive sage, a fickle troublemaker and a grumbling kind soul. This is Mojo. Be friendly with him, and he'll be your best friend, but be wary of making him angry! A shaman's curse is a terrible thing!
In-game Mojo description in Hero Wars Alliance
Characteristic | Value |
Main Stat | Intelligence |
Attack Type | Magical |
Role | Mage |
Faction | Way of Nature |
Position | Middle Line |
Stone Source | Campaign |
Max Power | 176161 |
Stat | Value |
Intelligence | 15307 |
Agility | 3061 |
Strength | 3107 |
Health | 423308 |
Physical Attack | 24527 |
Magic Attack | 120748 |
Armor | 5099 |
Magic Defense | 45462 |
Magic Penetration | 37620 |
Mojo Skills
1st
Totem of Wrath
Creates a totem that shoots magic projectiles at the two closest enemies for 4.0 seconds. The skill lasts for 0.15 seconds longer for each Wrath of the Spirits charge. Mojo cannot attack or use skills during this time.
Animation delay: 1 seconds
Damage per missile: 25949.6 (20% Magic attack + 1800)
2nd
Healing Spirits
Heals allies for 5% of their Max Health, but no more than 64974 (50% Magic attack + 4600). If an ally has been fully healed by this skill, they receive 10% energy while Mojo himself receives a Wrath of the Spirits charge. Healed Nature Heroes receive 10% extra energy.
Cool down: 12.5 seconds
Animation delay: 0.5 seconds
Maximum healing: 64974 (50% Magic attack + 4600)
3rd
Cursed Bones
Shoots a projectile at a random enemy, dealing magic damage and stunning the target. If an enemy burns or steals an ally’s energy, Mojo uses this skill on that enemy, dealing extra damage for every Wrath of the Spirits charge.
Keywords: Stun
Cool down: 21 seconds
Animation delay: 0.5 seconds
Damage: 27749.6 (20% Magic attack + 3600)
Extra damage for each Wrath of the Spirits charge: 27749.6 (20% Magic attack + 3600)
4th
Hex
Curses the enemy team every 2.0 seconds, applying a Hex mark to the Hero that took the most damage during that time. The mark channels damage taken within 2.0 seconds equal to the current percentage of Mojo‘s Health. No less than 20% and no more than 80%. If an enemy dies to this skill, Mojo gets 3 Wrath charges. The skill remains active after Mojo dies, dealing an extra 20% of the damage the target has taken.
Keywords: Mark
Cool down: 2 seconds
Maximum mark damage: 80% of damage taken by the target
* The hero skills are based on maxed level skill on maxed hero.
Hero Class
Mage
450/450
The mage starts the battle with 347 energy. When using any ability other than the first one and the regular attack, the mage gains an additional 99 energy.
Mojo Talisman
50
Talisman of Spirits
Main Stat
Intelligence
+2000
Slot 1
Magic Attack
+6600
Slot 2
Magic Attack
+6600
Slot 3
Magic Attack
+6600
Mojo Hero Sets
Intelligence
+759
Agility
+734
Strength
+655
Health
+20130
Physical Attack
+3048
Magic Attack
+3671
Armor
+2038
Magic Defence
+2588
Mojo Glyph Priority
1st
2nd
3rd
4th
5th
80
Magic Penetration +12850
80
Health +122800
80
Magic Attack +12850
80
Intelligence +2110
80
Magic Defence +12850
Mojo Skins Priority
1st
2nd
3rd
4th
5th
6th
Stellar
Magic Penetration
+10650
Lunar
Health
+106645
Winter
Magic Attack
+10665
Cybernetic
Magic Attack
+10650
Default
Intelligence
+1365
Demonic
Magic Defence
+10650
Mojo Artifacts Priority
1st
2nd
3rd
Book
Manuscript of the Void
Magic penetration
+10680
Magic attack
+5340
Weapon
Mask of Anger
Activation chance
+100%
Magic penetration
+32040
Ring
Ring of Intelligence
Intelligence
+3990
Best Mojo Teams
- Orion's high burst magic damage complements Mojo's abilities, allowing for a powerful magic-based offense. Together, they can overwhelm enemies with rapid and potent attacks.
- Alvanor enhances the effectiveness of Nature faction heroes, including Mojo. His abilities can boost Mojo's magic attack and provide additional support, strengthening the team's overall performance.
- Mushy & Shroom: This duo's crowd control and damage abilities synergize well with Mojo's skills, creating opportunities to control the battlefield and deal significant damage to enemies.
- Aurora's magic reflect and tanking capabilities provide protection for Mojo, allowing him to focus on dealing damage and supporting the team without concern for his safety.
- Morrigan's healing and support abilities complement Mojo's skills, enhancing the team's sustainability and effectiveness in prolonged battles.
Offense
Orion
Mojo
Alvanor
Mushy and Shroom
Aurora
Dark Star
Mojo
Alvanor
Mushy and Shroom
Aurora
Orion
Mojo
Alvanor
Mushy and Shroom
Astaroth
Orion
Mojo
Alvanor
Mushy and Shroom
Andvari
Mojo
Morrigan
Alvanor
Mushy and Shroom
Corvus
Orion
Xe'Sha
Mojo
Alvanor
Mushy and Shroom
Orion
Mojo
Alvanor
Mushy and Shroom
Luther
Orion
Mojo
Alvanor
Mushy and Shroom
Ziri
Phobos
Iris
Mojo
Morrigan
Corvus
Fafnir
Artemis
Mojo
Tristan
Galahad
Defense
Orion
Mojo
Alvanor
Mushy and Shroom
Aurora
Dark Star
Mojo
Alvanor
Mushy and Shroom
Aurora
Thea
Mojo
Alvanor
Mushy and Shroom
Aurora
Phobos
Mojo
Alvanor
Mushy and Shroom
Aurora
Octavia
Jorgen
Mojo
Morrigan
Dante
Mojo
Alvanor
Mushy and Shroom
Oya
Aurora
Octavia
Jorgen
Mojo
Nebula
Dante
Fafnir
Artemis
Mojo
Tristan
Cleaver
Orion
Mojo
Alvanor
Mushy and Shroom
Astaroth
Orion
Xe'Sha
Mojo
Alvanor
Mushy and Shroom
Best Mojo Hydra Teams
Mojo will multiply the damage with his fourth passive skill, "Hex." You only need Mojo's fourth skill maxed out and keep him alive long enough so he can activate it. The skill will stay active during the whole fight even if Mojo dies.
Mojo's "Hex" skill for Hydra attack.
Martha
Mojo
Jhu
Maya
Markus
Mojo
Jhu
Celeste
Maya
Markus
Martha
Thea
Mojo
Jhu
Aurora
Martha
Orion
Mojo
Jhu
Markus
Mojo
Jhu
Maya
Yasmine
Markus
Martha
Lilith
Xe'Sha
Mojo
Markus
How to counter Mojo in Hero Wars Alliance?
Satori
Mojo can increase his allies' energy by 10% when fully healed. This makes them vulnerable to Satori's Fox Fire marks.
Cornelius
As a hero with Intelligence as a main stat, he can be targeted by Cornelius and killed with one shot.
Iris
Iris can destroy Mojo due to his debuffs.
Phobos
Phobos hits the enemy with the highest magic attack and transfers all gained energy. This can be a great blocker to Mojo because he has one of the highest magic attack stats.
Lian
Lian can charm Mojo and stop his skill activation.
Soleil
Soleil can counter Mojo's ability to stun an enemy hero and rebound the effect.
Rufus
Rufus can absorb all of Mojo's magical damage, being a magical damage-resistant hero.
Jorgen
Jorgen can block Mojo's energy, so he can't use his active skill. Jorgen's skill can also absorb Mojo's damage.
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