Jhu - Hero Wars Alliance
Jhu hero guide, glyphs, artifacts, skins, best teams, and best counters in Hero Wars Alliance.
Jhu is a marksman hero part of the Way of Nature faction in Hero Wars Alliance. He targets heroes at the backline and becomes invincible if his first skill is active. Jhu also can act like a tank due to his high level of health and invincibility (due to his first skill).
Pros
- Jhu has high health and can serve as a tank in the front-line
- He cannot die if his first skill is active
- Targets the heroes at the back line
- Critical hit chance
- Useful against hydra
Cons
- Not suitable against physical attack teams due to his low armor
- Jhu has many counters
“
«The glorious warrior of the tribe has no right to pity! He who is found guilty of it will be stripped of all decorations, and will be banished!» so says the third law of the Zarakkar. Jhu broke the rules, but found the meaning of life.
In-game Jhu description in Hero Wars Alliance
Characteristic | Value |
Main Stat | Strength |
Attack Type | Physical |
Role | Marksman |
Faction | Way of Nature |
Position | Middle Line |
Stone Source | Guild War Shop |
Max Power | 174711 |
Stat | Value |
Intelligence | 2903 |
Agility | 3513 |
Strength | 14878 |
Health | 766760 |
Physical Attack | 57474 |
Magic Attack | 12380 |
Armor | 26828 |
Magic Defense | 16773 |
Armor Penetration | 26285 |
Critical Hit Chance | 18508 |
Jhu Skills
1st
You will not stop me
Jhu becomes enraged for 7.0 seconds, significantly increasing his attack speed. While enraged, Jhu cannot die.
Keywords: Buff
Animation delay: 0.5 seconds
Speed bonus: 180%
2nd
I will take your life
Each of Jhu's attacks deals additional pure damage to the target while sacrificing 2% of their own current health.
Keywords: Percent-based damage, Sacrifice
Extra damage: 4.4% of the enemy's current health
3rd
I see you
For a period of time Jhu, increases his attack power and focuses his attacks on a ranged enemy.
Keywords: Buff
Initial cool down: 3 seconds
Cool down: 18 seconds
Animation delay: 0.6 seconds
Extra damage: 21568.5 (25% Physical attack + 7200)
Duration: 10 sec
4th
The spirits will heal me
If Jhu is not under control effects after the first skill is used, he regenerates some health.
Recovered health: 171948 (200% Physical attack + 57000)
* The hero skills are based on maxed level skill on maxed hero.
Hero Class
Marksman
495/495
If the target has less than 74 % health, any subsequent attack will deal 54347.4 (10% Phys.atk. + 48600) more damage. Can be triggered no more than once every 4 seconds for each target.
Jhu Talisman
50
Talisman of Fury
Main Stat
Strength
+2000
Slot 1
Critical hit chance
+2200
Slot 2
Critical hit chance
+2200
Slot 3
Critical hit chance
+2200
50
Talisman of Immortality
Main Stat
Physical Attack
+8000
Slot 1
Armor
+6600
Slot 2
Armor
+6600
Slot 3
Armor
+6600
Hero Sets
Intelligence
+759
Agility
+734
Strength
+655
Health
+20130
Physical Attack
+3048
Magic Attack
+3671
Armor
+2038
Magic Defence
+2588
Jhu Glyph Priority
1st
2nd
3rd
4th
5th
80
Armor Penetration +12850
80
Critical hit chance +4170
80
Physical Attack +8340
80
Strength +2110
80
Health +122800
Jhu Skins Priority
1st
2nd
3rd
4th
5th
6th
7th
Winter
Armor Penetration
+10665
Solar
Critical hit chance
+2960
Masquerade
Physical Attack
+7095
Default
Strength
+1365
Champion
Magic Defence
+10687
Jhu Artifacts Priority
1st
2nd
3rd
Book
Warrior's Code
Crit hit chance
+2967
Physical attack
+3561
Weapon
Zarakkar Bones
Activation chance
+100%
Crit hit chance
+8898
Ring
Ring of Strength
Strength
+3990
Best Jhu Teams
Jhu is well-known for his speed-up ability due to his 1st skill, "You will not stop me." His speed can be boosted even further by Martha (240%) and Thea (50%) which makes them heroes with good synergy with Jhu.
Jhu also pairs well with heroes like Sebastian, Jet, and Nebula, who can boost his physical attack damage and increase his critical hit chance.
- Nebula amplifies physical attack power, directly boosting Jhu's damage output and enhancing his effectiveness in combat.
- Sebastian increases critical hit chances and provides immunity to debuffs, ensuring Jhu maintains high damage output and remains unaffected by enemy control effects.
- Martha offers healing and speed enhancements, sustaining Jhu during battles and allowing him to deliver rapid attacks.
- Jet enhances critical hit chances and provides healing over time, further boosting Jhu's offensive capabilities and survivability.
Offense
Jet
Sebastian
Jhu
Keira
Andvari
Martha
Jorgen
Nebula
Jhu
Astaroth
Jet
Sebastian
Jhu
Keira
Astaroth
Martha
Sebastian
Jhu
Yasmine
Astaroth
Jet
Sebastian
Jhu
Yasmine
Andvari
Martha
Jorgen
Nebula
Jhu
Cleaver
Sebastian
Jhu
Yasmine
Markus
Astaroth
Thea
Sebastian
Jhu
Yasmine
Aurora
Jet
Sebastian
Jhu
Yasmine
Astaroth
Martha
Faceless
Jorgen
Jhu
Astaroth
Defense
Sebastian
Jhu
Yasmine
Tristan
Astaroth
Jet
Sebastian
Jhu
Keira
Andvari
Martha
Jorgen
Nebula
Jhu
Astaroth
Sebastian
Jhu
Celeste
Yasmine
Astaroth
Martha
Sebastian
Jhu
Yasmine
Astaroth
Martha
Jorgen
Nebula
Jhu
Cleaver
Martha
Jorgen
Nebula
Jhu
Ziri
Jet
Sebastian
Jhu
Keira
Astaroth
Thea
Jorgen
Nebula
Jhu
Astaroth
Martha
Jorgen
Sebastian
Jhu
Astaroth
Best Jhu Hydra Teams
Jhu is a great choice against Hydras in combination with heroes who can speed up his abilities and heal him like Martha and Thea.
His third skill, "I will take your life," is related to doing damage based on the enemy's health. So Jhu will do more damage if the Hydra head's health is full or as much as possible.
Jhu's "I will take your life" skill for Hydra attack.
Martha
Mojo
Jhu
Maya
Markus
Martha
Thea
Mojo
Jhu
Aurora
Mojo
Jhu
Celeste
Maya
Markus
Mojo
Jhu
Maya
Yasmine
Markus
How to counter Jhu in Hero Wars Alliance?
Martha
Martha is positioned at the back line, Jhu's primary focus. Being a bit tanky, Martha can recover from Jhu's damage even if it is a healer.
Arachne
Arachne can stun and prevent Jhu from self-healing before dying.
Jorgen
Jorgen's control effects won't allow Jhu to use his self-healing skill.
Faceless
Faceless can also be considered Jhu counter because of his control abilities. He can displace Jhu from his position and stun him, preventing him from healing.
Helios
Helios is a suitable counter against Jhu due to his Solar Wind ability. He targets Jhu's critical hits.
Amira
Amira is a suitable counter against Jhu due to her endurance test - she targets heroes with Strength stats as a main stat and depletes part of their energy.
Judge
Judge targets the middle line where Jhu is positioned and slows down the enemies there for 7 seconds. He can also stun enemy heroes and cast a shield that can absorb all damage.
Celeste
Celeste can block Jhu's healing and convert it to magical damage.
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