Jhu - Hero Wars Dominion Era
Jhu hero guide, glyphs, artifacts, skins, best teams, and best counters in Hero Wars Dominion Era.
Jhu is a marksman hero positioned at the front line in the Hero Wars Dominion Era. He is well-known for his ranged attacks, which means he is attacking the last hero on the back-line first.
Jhu is also considered a bit tanky due to his ability to enrage and while he is in this form he cannot die. He is a great pick against boss fights due to his second skill, "I will take your life", because he deals additional pure damage while sacrificing a percentage of the enemy's health.
Pros
- While enraged Jhu cannot die
- Targets the back line of the enemy team
- Critical hits
- Great for Asgard
Cons
- Soul stones can be gained if you are in the Silver League guild
- Vulnerable to control heroes
“
"The glorious warrior of the tribe has no right to pity! He who is found guilty of it will be stripped of all decorations, and will be banished!" so says the third law of the Zarakkar. Jhu broke the rules, but found the meaning of life.
In-game Jhu description in Hero Wars Dominion Era
Characteristic | Value |
Main Stat | Strength |
Attack Type | Physical, Pure damage |
Main Role | Marksman |
Position | Middle Line |
Stone Source | Guild War Shop |
Max Power | 190401 |
Stat | Value |
Intelligence | 2710 |
Agility | 3395 |
Strength | 17314 |
Health | 927010 |
Physical Attack | 62078 |
Magic Attack | 8130 |
Armor | 21300 |
Magic Defense | 17368 |
Armor Penetration | 37955 |
Critical Hit Chance | 15328 |
Jhu Skills

1st
You will not stop me
Jhu becomes enraged for 7 seconds, significantly increasing his attack speed. While enraged, Jhu cannot die.
Speed bonus: 190 (1 * Level + 60)%

2nd
I see you
For a period of time Jhu, increases his attack power and focuses his attacks on a ranged enemy.
Extra damage: 4.6 (0.02 * Level + 2)% of the enemy's current health
Max damage: 68,077 (35% Physical attack + 345 * Level + 1,500)

3rd
Jhu becomes enraged for 7 seconds, significantly increasing his attack speed. While enraged, Jhu cannot die.
Recovered health: 50,351 (65% Physical attack + 100 * Level + 1,000)

4th
You will not stop me
Each of Jhu's attacks deals additional pure damage to the target while sacrificing 2 (2)% of their own current health.
Speed bonus: 180 (1 * Level + 60)%
* The hero skills are based on maxed level skill on maxed hero.
Jhu Glyph Priority
1st
2nd
3rd
4th
5th





Jhu Skins Priority
1st
2nd
3rd
4th
5th
6th
7th

Winter
Armor Penetration
+10665

Solar
Critical hit chance
+2960

Default
Strength
+1365

Masquerade
Armor
+10650

Champion
Magic Defence
+10687
Jhu Artifacts Priority
1st
2nd
3rd
Weapon

Zarakkar Bones
Activation chance
100%
Crit hit chance
+8898
Weapon

Warrior’s Code
Crit hit chance
+2967
Physical attack
+3561
Ring

Ring of Strength
Strength
+3990
Best Jhu Teams
Martha

Jorgen

Nebula

Jhu

Astaroth

Martha

Sebastian

Nebula

Jhu

Astaroth

Martha

Jorgen

Sebastian

Jhu

Astaroth

Nebula

Sebastian

Jhu

Andvari

Astaroth

Martha

Sebastian

Nebula

Jhu

Andvari

Martha

Sebastian

Nebula

Jhu

Cleaver

Martha

Jet

Sebastian

Jhu

Cleaver

Dorian

Sebastian

Jhu

Andvari

Elmir

How to counter Jhu in Hero Wars Dominion Era?
Martha

Jhu is attacking a ranged enemy. This means that he will attack the hero at the last position of the enemy team. This is the position Martha is placed and having in mind she's a bit tanky, she can survive Jhu's attacks.
Helios

Helios may damage heroes that critically hit his allies with his flaming spheres. Jhu and his teammates can become Helio's target due to Jhu's artifact weapon, increasing the critical hit chance.
Jhu Pet Priority
Fenris's ability to increase Jhu's attack power makes him a formidable opponent against teams that rely on squishy backline characters, allowing Jhu to disrupt enemy strategies effectively.
Albus provides additional healing, which is beneficial for maintaining Jhu's survivability during battles. His healing capabilities ensure that Jhu can endure longer in fights, allowing him to continue dealing damage without being easily taken down. This synergy is particularly useful against teams that deal burst damage or have strong offensive capabilities.
Vex offers protection against control effects, which is vital for Jhu since he can be vulnerable to heroes who apply stuns or silences. By preventing these control effects, Vex allows Jhu to maintain his attack momentum and focus on eliminating priority targets without interruption.
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