Polaris - Hero Wars Dominion Era
As a control Mage, Polaris brings a unique dynamic to the battlefield, emphasizing support over primary damage dealing.
There are two primary approaches for using Polaris: control support and damage support.
In a control support role, Polaris is paired with another control hero, and Mara's patronage is directed toward the chosen hero, not Polaris. This setup maximizes the control capabilities of the team.
On the other hand, if the aim is to boost overall team damage, Mara's pet can patronize Polaris. This extends the duration of True Freeze to 9 seconds instead of the base 3 seconds, providing more time for the 140% magic damage increase to wreak havoc on enemies.
The skills, strategic roles, development strategies, and how she holds up against purported hard counters will be delved into.
Let's kick things off with Polaris's primary skill, Pulsing Comet. This ability deals damage to the entire enemy team, with a particular emphasis on Frontline Heroes. While she may not be the main damage dealer, the stage is set for her control-oriented play style.
Polaris's green skill, Glacial Fortress, is where things get interesting.
A nice barrier is created that not only provides protection, but also serves as an energy booster when struck. A 10% energy bonus is gained per hit with the barrier capable of withstanding three hits.
This allows Polaris to potentially gain a significant 30% energy, allowing her to access her powerful skills more frequently than other Heroes. This alone distinguishes Polaris as a hero with accelerated energy generation.
Polaris's violet skill, True Freeze, is another powerful asset. It is activated when Pulsing Comet or Glacial Fortress explodes, inflicting a true freeze status on affected enemies for 3 seconds.
During this time, enemies are stunned and receive 140% more magic damage. In a practical demonstration with Aion, his damage output from a single rocket surged from 66K to an astounding K when supported by Polaris's True Freeze violet skill.
When it comes to developing Polaris, prioritizing her blue and violet skills is crucial. The beauty of these skills lies in their independence from health or magic attack stacks. This makes them relatively easier to level up, requiring only gold investments.
After boosting her health and armor to enhance her survivability, the first artifact to focus on is magic penetration. Every time Polaris uses her Pulsing Comet, the magic penetration effect is activated, benefiting not only her but also amplifying the damage output of other Mages in the team.
Against purported hard counters, typically when facing Mage and control Heroes, reliable hard counters are instinctively thought of. However, a fascinating twist is introduced to this dynamic by Polaris. Surprisingly, Isaac's energy bar isn't significantly boosted by her, and her first skill, pulsing Comet, inflicts higher IC damage, making her less susceptible to Isaac's energy depletion effects.