Mojo - Hero Wars Dominion Era
Mojo hero guide, glyphs, artifacts, skins, best teams, and best counters in Hero Wars Dominion Era.
Mojo is a mage / support hero in Hero Wars Dominion Era. Mojo balances offense and support, dealing consistent magic damage over time while protecting his team with his healing totem.
Pros
- Deals damage to the whole enemy team
- Stun and healing abilities
- Good against Hydra, even if he dies early
Cons
- Healing is not significant
- Random activation of Cursed Bones skill
“
A dangerous child and a naive sage, a fickle troublemaker and a grumbling kind soul. This is Mojo. Be friendly with him, and he’ll be your best friend, but be wary of making him angry! A shaman’s curse is a terrible thing!
In-game Mojo description in Hero Wars Dominion Era
Characteristic | Value |
Main Stat | Intelligence |
Attack Type | Magical |
Main Role | Mage |
Additional Role | Support |
Position | Middle Line |
Stone Source | Heroic Chest |
Max Power | 189679 |
Stat | Value |
Intelligence | 17912 |
Agility | 2913 |
Strength | 3048 |
Health | 518968 |
Physical Attack | 23788 |
Magic Attack | 133228 |
Armor | 21571 |
Magic Defense | 40183 |
Magic Penetration | 41961 |
Mojo Skills

1st
Totem of Wrath
Creates a totem that fires magic charges at the enemy team for 6 seconds. Mojo can't attack and use skills for the duration.
Damage per missile: 32046 (Depends on magic attack)

2nd
Healing Spirits
Heals each ally.
Healing: 52480 (Depends on magic attack)

3rd
Cursed Bones
Throws a charge at the nearest enemy that deals magic damage and stuns the target. The charge then bounces to a random nearby enemy if there are any, delivering up to 8 hits in total.
Damage: 23984 (Depends on magic attack) Chance to stun is lowered if the target's level is above 130

4th
Hex
Marks a random target at the start of combat. Every 2 seconds, the mark deals magic damage to the target depending on how much damage the target received during that time.
Mark damage: 65% of damage received by the target
* The hero skills are based on maxed level skill on maxed hero.
Mojo Glyph Priority
1st
2nd
3rd
4th
5th





Mojo Skins Priority
1st
2nd
3rd
4th
5th
6th
7th

Cybernetic
Magic Attack
+10650

Winter
Magic Attack
+10665

Default
Intelligence
+1365

Lunar
Health
+106645

Demonic
Armor
+10650
Mojo Artifacts Priority
1st
2nd
3rd
Weapon

Mask of Anger
Activation chance
100%
Magic penetration
+32040
Book

Manuscript of the Void
Magic penetration
+10680
Magic attack
+5340
Ring

Ring of Intelligence
Intelligence
+3990
Best Mojo Teams
Orion

Mojo

Alvanor

Mushy and Shroom

Aurora

Dark Star

Mojo

Alvanor

Mushy and Shroom

Aurora

Orion

Mojo

Alvanor

Mushy and Shroom

Astaroth

Orion

Mojo

Alvanor

Mushy and Shroom

Andvari

Mojo

Morrigan

Alvanor

Mushy and Shroom

Corvus

Orion

Mojo

Alvanor

Mushy and Shroom

Ziri

How to counter Mojo in Hero Wars Dominion Era?
Cornelius

As a hero with Intelligence as a main stat, he can be targeted by Cornelius and killed with one shot.
Iris

Iris can destroy Mojo due to his debuffs.
Phobos

Phobos hits the enemy with the highest magic attack and transfers all gained energy. This can be a great blocker to Mojo because he has one of the highest magic attack stats.
Rufus

Rufus can absorb all of Mojo's magical damage, being a magical damage-resistant hero.
Sebastian

Isaac

Mojo Pet Priority
Merlin enhances Mojo's magic damage output by increasing his magic penetration and lowering the magic defense of nearby enemies. This allows Mojo to deal more damage with his abilities, particularly his Totem of Wrath and Cursed Bones, making him a more formidable threat on the battlefield.
Mara boosts the duration of control effects applied by Mojo, particularly his Cursed Bones skill, which stuns enemies. This extended crowd control capability allows Mojo to maintain pressure on opponents and protect allies more effectively during battles.
Axel provides essential protection for Mojo by absorbing damage and preventing single attacks from exceeding a certain threshold. This is crucial for Mojo, as it allows him to stay active in fights longer, ensuring he can continue healing allies and dealing damage without being easily taken down.
Biscuit's ability to reduce enemy healing complements Mojo's offensive capabilities by ensuring that enemies cannot recover effectively from his attacks. This synergy is particularly useful against teams that rely heavily on healing, allowing Mojo to capitalize on his magical damage output.
Khorus provides a shield that absorbs damage and protects Mojo from control effects. This allows Mojo to focus on casting spells and healing allies without being interrupted by enemy abilities, enhancing his overall effectiveness in team fights.
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